SpellForce: Conquest of Eo
Developer Owned by Gravity
On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all. From the Steam store page
246 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Oct 6, 2026 · last updated Oct 7, 2026 · How this works
Audience score
133 positive · 50 negative
95% range 66–79%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 133 | 50 | 0 |
| Bluesky * | 0 | 0 | 0 |
| Mastodon * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
63 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 246 · most liked firstI have a deep dislike for shinny remasters ever since SpellForce 2's Anniversary Edition randomly added shinny bump mapping to everything in the game... including the character's faces :P
unlabelledView post →While it's a beautifully crafted 4x fantasy and it pains me to leave a negative comment, I can't ignore some very agravating issues with this game. First and foremost, it heavily encourages savescumming, because there are some pretty frequent random events that just pop a doomstack on top of you out of nowhere. Second: you can't opt out of these encounters, retreat from combat, nothing! The game doesn't even let you press "Esc" and reload until you suffer through it. You can only quit or reload…
negative · reviewer's own thumbsView post →I wanted to like this game, I really did but it came up surprisingly short. There isn't a ton of depth for this game, especially for the price. There is only one map, so there is absolutely no variance in gameplay topography no matter who you play as or what game option you pick. Areas are the same, landmarks are the same...nothing changes which greatly impacts replay-ability. The magic choices you make make somewhat of an impact on the early game, but you can get the spellpages for other…
negative · reviewer's own thumbsView post →As a longtime fan of the SpellForce franchise, I really wanted to love Conquest of Eo. I put in a genuine effort, of ~30 hours, to connect with its systems, but the experience ultimately fell flat. The core gameplay feels incredibly slow and heavy, turning what should be a grand strategy adventure into a repetitive slog. Every action feels like it takes twice as long as it should, draining the excitement out of the progression. The biggest issue is the erratic difficulty balancing. The game…
negative · reviewer's own thumbsView post →If you are like me, you probably played Age of Wonders 4, Civilization, Stellaris, Endless Legend and many other 4X strategies. All of them are great games, but the gameplay loop is more or less identical together with the main objective. Spellforce: Conquest of EO somehow re-invented the genre in my eyes and gave me the one more turn feeling once again. One thing that you must know, before playing this is not AAA game, you can feel that a small studio worked on it, yet the game is amazing,…
positive · reviewer's own thumbsView post →This is a very polished 4X game infused with deep RPG elements. That said, it's just not for me. The main dealbreaker was the classic 4X pitfall: tactical battles. I simply can't understand why 4X developers—especially in the fantasy genre—are so obsessed with shoehorning in a watered-down version of "Battle for Wesnoth". It doesn't sharpen the focus on grand strategy, it exacerbates the genre's biggest flaw (the mid- to late-game slog), and it forces reliance on a subpar autoresolve system.…
positive · reviewer's own thumbsView post →Better than Age Of Wonders 4. More engaging, not DLCed to death.
positive · reviewer's own thumbsView post →So, these kind of games always appeal to me and when I actually play most them it sucks the life out of me instantly. Even the tutorial is already bombarding me with too many resources and everything is cluttered and overbearing. On the plus side, I like the UI better than in AoW. I'll stick to HoMM and Songs of Conquest, they actually feel like a game, not like an office job.
negative · reviewer's own thumbsView post →It is an excellent evolution of HoMM and Disciples with a lot of fresh ideas. If you like the genre, buy without fear of being disappointed.
positive · reviewer's own thumbsView post →You have to really temper your expectations here because this isn't really trying to compete with the games it looks like. For one thing, the gameplay is really limited by neither having randomized maps nor lots of different story scenarios. Instead, it's one massive map sort of like the old Holistic Design game Hammer of the Gods. You can start in different places on the map and play fairly different Wizards who each have a very different crafting screen and access to different spell books,…
positive · reviewer's own thumbsView post →Sleeper hit. Spinoff of the Spellforce series that does not break established lore. Although it is comparable to Age of Wonders, it emphasizes quests and chance encounters. The random adventures that your heroes initiate by visiting objects or simply walking on the world map are one of the most enjoyable aspects of the game. Its portrayal of growth is another excellent feature. Start as a lowly apprentice mage, avoiding your adversaries, trying to keep them off your back. End with the ultimate…
positive · reviewer's own thumbsView post →I really like this game. It has some issues with late game difficulty, but mostly other than that, it's great. This is the game that made me realize I should be looking for 4X games that are NOT designed for multiplayer. Assymmetry between your mechanics and your enemies' is just so much more compelling, to me
positive · reviewer's own thumbsView post →I have been playing both this and Age of Wonders 4, both have been a lot of fun, but in the end I would recommend this over age of wonders 4 because the devs actually fix important broken bugs, in age of wonders 4 the game was unplayable for almost 2 months because the devs didn't consider a bug important enough to fix, a bug that could lock your game at any time as you'd be stuck on ai turns, not a problem with this game, devs listen, and devs fix their ♥♥♥♥. Outside that I have a lot of fun…
positive · reviewer's own thumbsView post →I don't leave reviews, but i adore this take on a 4x. So malleable with the moving and such. If you want a singleplayer 4x that is actually a single player game then this is already up your alley. There's (basically) no fake players, just ai that behave through events, so it honestly ends up feeling a bit fairer. This is hard, it's got a curve and I've enjoyed every moment. Don't feel bad about doing a run on easier difficulties to get a hang of things either. I happen to adore spellforce…
positive · reviewer's own thumbsView post →This is a really well-made game. It's polished, well-written, fun, and engaging. It has tons of interesting systems but unlike many 4x games, it doesn't get bogged down in late game micromanagement. Your expansion is fairly limited but you instead can move your mage tower and lodges around nomadically, exploring the map and exploiting new areas. I play lots of 4x games and tend to finish very few games, but this was one I was really motivated to actually finish and play again.
positive · reviewer's own thumbsView post →Oof, I'm still looking for something to scratch my Age of Wonders: Shadow Magic itch, and this does not match up. I want a fantasy strategy game (I'm really uninterested in real wars and nations...I want dragons...) Saw Reddit mention this title a few times, thought I'd give it a shot, and now I'm sad that I've missed the refund window. It plays more like Against the Storm than anything else; you're constantly hunting for limited nodes of resources, and money runs dry before you know it. You…
negative · reviewer's own thumbsView post →Every complaint about this game is a description of the problem it's trying to fix. No doomstacks, because armies cost real attention. No cutscenes, because the one map is doing the storytelling and it remembers what you did to it. Even the tower packs up and moves. Someone sat down and asked what is actually broken in this genre, which sounds like the bare minimum until you count how many designers never bother. "Too complicated" means "won't let me win by holding down End Turn." Give it a try
positive · reviewer's own thumbsView post →Incredible game a mix between 4X and rpg game create something totatly unique. Focus on crafting system of your mage and 5 types of them with all dlc gives incredible replayability even with 1 handmade map. When you get bored there are customizable options of map randomization. One of my favourite games of all time.
positive · reviewer's own thumbsView post →This game has only ONE MAP. It may be good for someone who likes re-playing games but for me it became boring when I started to recognize the locations.
negative · reviewer's own thumbsView post →All of the frustrating tedium of Age of Wonders combat without the luxury of unit rotate, undo, or ability to surrender or retreat after starting a battle. You are forced to play it out to the bitter end long after you know you will lose, and if you were going to win you would have autoresolved anyway. The reason you might want to play this over Age of Wonders is specifically story and narrative. I love the idea of a more narrative driven strategy game, many classic strategy games were great…
negative · reviewer's own thumbsView post →SpellForce: Conquest of Eo presents an intriguing fusion of 4X strategy, tactical RPG elements, and deep fantasy lore that invites players into the magical world of Eo. You step into the shoes of a powerful mage, inheriting a mystical floating wizard tower that serves as both your home base and a mobile fortress. The core gameplay revolves around expanding your influence by exploring diverse regions, completing a multitude of quests, managing resources, and engaging in strategic turn-based…
positive · reviewer's own thumbsView post →One of the best wizard-simulators ever made. While it might look like a 4x game, it's specifically structured to be something else - recognizing that parts of 4x gameplay interfere or distract from the fantasy of playing a wizard. In particular, most resource locations are only temporary and time out after being exploited for a certain number of turns; most of the time, you also can't upgrade or build things outside your tower, aside from your apprentice's lodges and a few other things that…
positive · reviewer's own thumbsView post →Ok so I was going to rate this negatively at first but I read some of the other reviews just to see if my experience jived at all with it, I realized I was playing with the "time to explore" option turned on, and thought the glacial pace of the game could have been attributed to that. After playing on hard with the hardest time option, I can tell you this game is actually not great. I am rating this as 4X, if you care about the story I did notice it's a little more nuanced that what the…
negative · reviewer's own thumbsView post →On Story Mode, plays a lot like the old Heroes of Might and Magic. Combat can get really complicated if you want to go that route.
positive · reviewer's own thumbsView post →I really wanted to like this game and gave it a lot more chances than it deserves. I love HOMM, Fallen Enchantress, AOW, Warlock, etc. This game feels very mean-spirited, even on the easy difficulty with a guide. You get a stack cap of 4 units; enemy stacks of 6-8 way stronger units cover the map. They spawn full aggro and hunt your units and bases. Your economy can't support multiple stacks, and you need to carve your way across the map to progress, but enemies also spawn next to your…
negative · reviewer's own thumbsView post →I went into SpellForce: Conquest of Eo expecting an RTS. What I got instead was basically *Civilization* and *Heroes of Might & Magic* (I like both titles) locked inside a wizard tower and was told to “work it out”. Surprisingly, it kind of works. The game offers a large fantasy sandbox full of exploration, magical experimentation, and enough systems to keep you busy for dozens of hours. It’s also one of those rare strategy games that doesn’t demand 300 APM and a second monitor full of…
negative · reviewer's own thumbsView post →It's a strange mashup of a city builder and a tactical game. It's... fine, but it doesn't do particularly great at either. It's not something I'd recommend when other games exist. The good: - Sprites are great - The concept is somewhat unique - PC powers are noticeably diverse, and I especially liked the constellation mechanic - DLC fixes a lot of problems with the main game - Choices feel impactful, to a point The bad: - The main game feels like a demo without the DLC - It's…
negative · reviewer's own thumbsView post →I want to like this game. I’m going to say recommend but the question is how much time do you have to invest in so many meticulous things without getting help from videos online or reddit in terms of how to play and win soundly. I like a game I can pick up and beat without much investment in time in order to grasp the full mechanics.
positive · reviewer's own thumbsView post →its not a bad game, its very well done... I just did not have fun
negative · reviewer's own thumbsView post →A fun wizard strategy game that does a better job than AOE 4. If you enjoy the older AOE titles and was disappointed with with the newest release (for obvious reasons) I think you will enjoy this game. The races, factions, and magick systems all feel very unique and grounded. When you set up a game youre given a map to explore, not to colonize. You do have territory, but the amount of territory you have is severely limited. Youre not in Eo to build a civilization, youre a character…
positive · reviewer's own thumbsView post →Similar but also quite different from Heroes of Might and Magic. Much bigger combat maps, making stretegic movement difficult but important. Everyone can retaliate, but it uses action points, so no attacking next turn. Armies consist of 0-1 leader plus 4 to 8 (late game) units, but every unit is a single one, no stacking 100 zombies in one slot. That especially makes you feel like you get stronger only very very slowly and the game takes 30-40 hours to even get into the middle part. Right now I…
positive · reviewer's own thumbsView post →It's 2026 and the devs still haven't implemented a way to change keybinds. Just shows that there is no desire to actually improve the UX of the game. I'm refunding.
negative · reviewer's own thumbsView post →I like it better than AoW4. It's closer to AoW3 in spirit.
positive · reviewer's own thumbsView post →Pretty cool game, very fun to play as a demonologist and make cults. Not as fun as Master of Magic 2022, but better and faster to play than Age of Wonders 4. If you want sandbox quest driven handmade maps, pick this one up. If you like playing Spellforce 3, this game has the units and many many more new units. It does feel like a 4x Spellforce 3. A lot of the mage types are sort of similar, you either craft items, or runes, or potions, or possessions on your units. All are the…
positive · reviewer's own thumbsView post →This game ♥♥♥♥♥. If you love Master of Magic or the original Age of Wonders this is exactly the modern reinterpretation of the same concept. You can roleplay a powerful wizard warlord that summons goblins and disrespects authority (the circle of mages).
positive · reviewer's own thumbsView post →An extremely rough start had me bounce off of it at first, but after beating my first run I can assuredly say this is one of the best Asymmetric 4Xs. Not everything has to be done, you honestly don't have to be strong to beat the game, but the open ended nature to it and how you slowly gather more units, tech, spells, and power until a unique blend built by the player culminates into its own identity deserving of the Circle you hope to join is magnificent. And like any 4X there's several goals…
positive · reviewer's own thumbsView post →This is the best game of it's "genre" currently (I use quotes due to it being more of a hybrid genre - fantasy/rpg, 4X/tactics). If you liked the old Stardock games like Fallen Enchantress and Sorcerer King, THIS is the game you want - NOT the abomination that is "Elemental: Reforged" (by stardock). This game deserves far more praise and attention than it gets. It's not AAA GOTY material, but for folks who enjoy fantasy 4X, you really cannot do better than this when it comes to more modern…
positive · reviewer's own thumbsView post →Beautiful game with a chill soundtrack that just let's you lay back and enjoy in your own pace. After 57 Hours base game I bought all the DLCs now, however I could easily invest another 50 hours base game before getting bored. I love games with training units in an rpg environment and this game gives you so many ways to play. Example: I duped lots of golem summoning potions and broke the ingame combat by just spamming the entire board with golems. The choice to skip ingame combat…
positive · reviewer's own thumbsView post →Meh, not terrible, but yet another Age of Wonders clone that overcomplicates things for no good reason, encourages autoresolving combats, and has some issue of pretty confusing UI and UX. Not awful, but i'd probably not recommend it either. One of those usual cases where i'd like to have a neutral review.
negative · reviewer's own thumbsView post →I got this game for free and figured I would give it a shot. I have always liked these types of games and usually struggle with the mechanics . I normally end up watching someone play a Total War game then sink $100's of dollars into DLC and expansions myself. In this economy I cant justify the cost. But I have to say this feels like a 4x game for dummies. It's super simple if you just suck up the tutorial and play for a few hours, it is a lot easier to get the hang of then I had expected. I…
positive · reviewer's own thumbsView post →Great game! Similar to Master of Magic or Age of Wonders.
positive · reviewer's own thumbsView post →Only a single tiny flaw: it is not fun. Autoresolve is often more powerful than manual tactical play. why does autoresolve even exist? Because tactical play is boring and tedious. Not sure if there is a backstory from previous games ... is this a series? but as it stands its just random name generator fantasy gibberish
negative · reviewer's own thumbsView post →A game looks as if was based on both of the Heroes of Might and Magic, Civilization, and Wartales/Battle Brothers, but with nowhere near fleshed out any of their mechanics. Who even thought commanding max 4 troops per battle is a good and fun idea? The game is so, so boring, both in terms of gameplay and plot, and difficult, but not in a fun way (the AI progresses way too fast if you don't know what you're doing). There is no significant power creep fun factor in this game like in the games…
negative · reviewer's own thumbsView post →Some decent ideas here and there but everything is oversimplified and not in a coherent or fun way, feels like a cheap tabletop game. The tower (city?) management is essentially reduced to nothing useful to build, you are left with moving that tower around which is super tedious and doesn't make sense. You are basically forced to use crafting in every game which I would prefer to avoid entirely because I hate crafting especially in games that should not be about crafting like strategy games.…
negative · reviewer's own thumbsView post →The event/quest structure in this game is atrociously bad. You will be given "options" on how to respond to events, and the results are just arbitrary pre-scripted ♥♥♥♥♥♥♥♥. In most cases there are just blatently best responses so what is the point? There is no feeling of "choice and consequence" anyways. On top of this the writing is bad and options dont give you any kind of sense of roleplaying. So what this boils down to is either you just save scum before every event and try every…
negative · reviewer's own thumbsView post →after a while its got boring, and repetitive and somehow too hard to complete. and not to complete.
negative · reviewer's own thumbsView post →Spellforce 3 is a game I need to revisit on paper i should love it but i absolutely didn’t vibe with it at launch
unlabelledView post →If you enjoyed Disciples (the good ones, not that recent crap (I said what I said)) - this is an easy recommend. The world map is dense and handcrafted, text quests can be surprisingly non linear and captivating, but the highest praise goes to the creativity on display when it comes to spells, units, necromancy, and battles. An honorable mention goes to fixing so many small issues that these kinds of games have - auto resolve is really good (!!!), healer unit skills/abilities get applies…
positive · reviewer's own thumbsView post →I just finished my first full run of the game. I had an outright blast with it. My playthrough was as the necromancer and it truly felt like I was crafting undead with my own hands. The systems in play are all fantastic. My time was well spent. The game was simpler then some major strategy games I have tried to get into. This is not a complaint, I want to like strategy games, they just normally overwhelms me. This game felt just about right. I had one complaint that I feel like is more on…
positive · reviewer's own thumbsView post →LOVE This Game, Learning curve up front but once i got it in 5 mins i have spent 100+ hrs in this game.
positive · reviewer's own thumbsView post →Great mechanics and alot of replay options. I still come back to this game frequently.
positive · reviewer's own thumbsView post →Pirated, completed first story, boughted, recommend great strategy game pros: craft system, flying base, tbs, story, art cons: few story lines
positive · reviewer's own thumbsView post →This is not about expanding one's territory. One can move one's tower around the map to harvest resources within the tower's zone of control. There are many moving parts, areas to develop, including different rooms in the tower, glyphs, spells, constellations, level up one's units, etc. There are several ways to win the game. It really is quite fun and replayable. 80/100
positive · reviewer's own thumbsView post →I've played this game alot. Heaps of fun and lots of replayability. Each magic type and their combinations lead to a different experince of the game which is great.
positive · reviewer's own thumbsView post →Bought the game to scratch my 'strategy-game itch' after being recommendation by a friend. Sadly, the game failed to deliver on its promise/recommendation. All-in-all, it is not an utterly bad game by any means, but it feels very lack-luster in multiple areas from UI, QoL, meta-progression, controller support, army sizes/upgrades, depth of tactical combat, enemy AI etc. compared to the other strategy games I've played. I did like the premise/story of the game, both pre- and post-purchase.…
negative · reviewer's own thumbsView post →BEWARE THERE IS NO RANDOM MAP WITHOUT DLC So firstly the biggest negative. Compared to other 4x's this has very little replayability without the DLC. I could maybe have stomached a bunch of maps with no random generator, but no there is just one map. Once you play it once you know where everything is. It becomes 3x I guess because there is no more exploration. Other than that the game is really good. The combat is fun, the spells and units are interesting, the runes and items are…
positive · reviewer's own thumbsView post →This is an interesting spin on the fantasy 4X genre. Rather than capturing cities and building up forces by acquiring territory, everything revolves around your mage tower, which is movable. Your goal is to scoot around the map, fighting monsters and doing "adventures" to gain reputation with independent factions. As your rep improves, you can buy upgrades and better units. You have some ability to capture territory, but most of the resource-producing nodes are temporary, running dry after a…
positive · reviewer's own thumbsView post →Excellent game. I love the quest - story driven take on a typical strategy game. The different mage factions all have interesting elements. Everything has a certain polish in this game from resource management to combat. Combat feels dangerous, which is what it should be. Currently playing the Undead and having to manage mana to support my troops and needing more mana to heal them with spells as they don't regenerate their wounds. On the plus side my troops can cross bodies of water as we don't…
positive · reviewer's own thumbsView post →After finish campaign twice I can leave my review to this game. So my opinion to this game is average at best. First half in the game I thought this game is very big, rich in story, I thought every time I would play this game, this game would offer me different outcomes. My conclusion. More you play, more you see games repetition. I will still recommend this game for turn base RPG fans, it have a good impression for the start, but beware AI is cheater and very dumb. I do not like games where…
positive · reviewer's own thumbsView post →Deep and rewardingly complex game, where you really feel yourself as a spellcaster. It combines well elements of 4x games (resources, research, buildings, unit management) with roleplaying (make good, evil or in-between choices, participate in dialogues with consequences, take sides in conflict etc) I especially liked spellbook and the story not because how good it is, but how believable and fresh/unique it feels and plays. I'm 34 hours in, and I think I'm halfway through the main campaign. I'm…
positive · reviewer's own thumbsView post →
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