Wantless : Solace at World’s End
Developer Drop Rate Studio
In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds? From the Steam store page
195 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Aug 29, 2026 · last updated Oct 8, 2026 · How this works
Audience score
162 positive · 26 negative
95% range 81–90%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 162 | 26 | 0 |
| Bluesky * | 0 | 0 | 0 |
| Mastodon * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
7 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 195 · most liked firstI love gamers because sometimes they're so context unaware they write the funniest shit. Read the review below and only then read the rest of this . . . . . . . . . It's for a game called Wantless, a tactical RPG where you're a therapist and every battle is a session for a client. Feels authentic.🤣
unlabelledView post →I played the demo and I liked the concept of the game. Purchased full game after release. Yet with every session I was becoming more and more disappointed. I think the ambition of the authors wasn't matched by the quality of execution, and I'm not talking about bugs (although some are there). The frustration is coming from overly engineered management which tries to grasp some modern features from MMO games (I'm talking about forge/fusion) as well as the reward system, which is by all means…
negative · reviewer's own thumbsView post →This game is very strange, and not in a good way. I've played dozens of turn-based strategy games, this is one of the oddest. On the positive side, this game definitely isn't a clone of any other game. The graphics are interesting. It looks like there is a good variety of skills, units and interesting enemies. Unfortunately, I don't find the game at all fun to play. The interface isn't good - there are tool tips, but only for a tiny fraction of the icons and keywords. There is a glossary of…
negative · reviewer's own thumbsView post →An unbalanced, dull and unintuitive game. Don't let the skill tree fool you - there is virtually no development choice here, and skill crafting boils down to creating one or two combat skills, one healing skill, one jerk and a couple skills of your choice. There is a plot, a couple lines every two hours. The whole RPG element boils down to +15% poison damage or -4% to the cost of a skil. Enemies are always plentiful and their abilities are simple and extremely nasty - a couple arena…
negative · reviewer's own thumbsView post →So close to giving a thumbs down for the first few hours but then............. CREATIVITY AHOY!!! Once you get the hang of the fights and not rage at how unfair it appears (will explain in a mo) you might just start pouring hours into this, mumbling to yourself when not playing it, pondering what attacks can I CREATE? Create you say? Oh yes, this TBS lets you create attacks/defence/weird sh*t. It's really incredible. I…
positive · reviewer's own thumbsView post →12 Hours in: This is absolutely a hidden gem of a game. Still finding new things, pace is slow enough to enjoy the details without feeling -too- grindy. Great game if you like to really pick out playstyles! I've already gone a warrior-type, summoner-type, and rogue-type. 29 Hours in: Beat the game only to discover a mass of endgame content akin to a full sized DLC... honestly shocked at the quality of this hidden gem of a game. Small gripes of UI this and that are being fixed in real time by…
positive · reviewer's own thumbsView post →It's like XCom if everything about XCom were needlessly over complicated to the point where EVERY room involves reading multiple pages of enemy and skill descriptions to avoid being one shot by random ♥♥♥♥♥♥♥♥. I don't know who this game is for or why they find it enjoyable. Do developers really think that "more systems" means "better game"?? It's okay to have enemies, especially in the very early stages of your game, NOT have seven unique skills. There can be vanilla mobs. If EVERY…
negative · reviewer's own thumbsView post →It's incredibly grindy. You fight what feels like the same combats over and over, making only tiny progress after each mission. Sometimes it's hard to tell if you've made any progress at all. It's too bad, since the underlying system allows for enormous customization. You build spells by combining a range/area of effect, spell effects, and spell cost. You can mash together all sorts of things, and create all sorts of specialization. I get the impression the game would be a lot better if there…
negative · reviewer's own thumbsView post →Refunded. Interesting premise. Interesting graphics. Can't save mid-run and there are no difficulty settings. That makes it not worth my time to "get gud".
negative · reviewer's own thumbsView post →An interesting game with a lot of potential but also a lot of squandered potential. I had great fun running Red Displacement DOT, a build which would be overall hilarious if not for the fact that the Red tree does not want you to run mono DOT. Still, I soldiered through. Upsides: > The game is actually really deep with how combat goes. The shared AP system is interesting and lets you balance between conserving resources to better utilize cooldowns, or dramatic burst turns, knowing that…
positive · reviewer's own thumbsView post →This a great turn based tactics game. The twist of only controlling 1 character and the enemies' action points being based on how much you spend on a given turn works great. The setting is super unique and while the actual story and conclusion won't really stay with you, I thought the world building and ethical dilemmas about "transposition" were very interesting. The even bigger highlight is the skill customization system and the skill tree similar to path of exile. Tons of…
positive · reviewer's own thumbsView post →TLDR—This is probably the most innovative and addictive turn-based tactics game I've played in years. I'm stunned at how well-balanced and massive the range of viable options is in this game made by an indie developer. If i had to say my favourite thing about this game, its how innovative the devs have been with creating something totally fresh in this space. As a gamer with over a thousand Steam games under my belt, I can confidently say that this turn-based tactical RPG combat game is…
positive · reviewer's own thumbsView post →This was an absolute unexpected gem. I almost didn't go for the game since when I see something like "customizable skills" I just assume it's going to be broken degenerate cheesed combos. I ended up with a game I liked in pretty much every way, including some unexpected ones. When's the last time I remember reading all the flavor text on every enemy because I think it's genuinely cool? Where to even start... 1. This is definitely a game I think is a textbook great game for experienced genre…
positive · reviewer's own thumbsView post →I really wanted to like this game but it just didn't click for me. The art is stylized, but the world is ugly. Your mission of extinguishing the "wants" from the poor people you come across... seems unwanted. I felt bad for the people I was going on missions in their heads. The game is also more complicated than it needs to be. Like X-Com in some ways, this really needs a lot of streamlining. Too many somewhat similar abilities. The story was uncomfortable with you forcing yourself…
negative · reviewer's own thumbsView post →This is a really good strategy game! I'm very impressed with the originality of the concept. The idea of a doctor for the mind using technology and skill to relieve all the negative emotions and feelings of their patients is totally awesome. Transposition! It reminds me a little of a Shadowrun cybercombat hacking process. Your avatar enters the patients mind, armed to the teeth with a variety of skills and methods to choose from. You design all of your skills in every way. Range, Effect,…
positive · reviewer's own thumbsView post →I don't wanna discourage others. Game just throws serious inescapable and unpredictable scenario on your way. That alone is so discouraging for me after long grind. I see no incentive to start the game again and play, knowing the unpredictable random destruction bosses inflict. My recommendation is for those with significant pain tolerance. Cheers
positive · reviewer's own thumbsView post →I rarely leave these and I really wish there was better way of rating games. To start I really like this game.If you enjoy turn based combat and some interesting story themes its def good. However i def have issues with a balancing with certain bosses/special fights. I understand this is meant to be challenging but a few fights dip into bad design. Fighting a boss with 75k health that can make itself untouchable for a few rounds with a special minion you have to kill first, then after a certain…
positive · reviewer's own thumbsView post →In Wantless you play as Eiris, a sci-fi dystopian mindshrink of sorts, with the task of "healing" your patients' mind, via an turn based tactical action point combat system, that sees you battling weird daemons of the mind from various patients. On top of that is tacked on a fiddly and trite RPG system, boasting 170 perks, but it's the usual fare of +5% and +10% marginal effects, why are designers still doing this in 2024? There's also obscure loot and the usual assortment of damage types,…
negative · reviewer's own thumbsView post →I have played this game since two weeks after its release in early access, and am currently reviewing the full release. For a game that I bought on a bit of an impulse, this game quickly turned into one of my favorite games. I would categorize it as a turn-based strategy RPG game with minor elements of a roguelike. I have been looking for a strategy game that's like Final Fantasy Tactics or XCOM with some elements of loot like Diablo, and this game covers it. I never thought I would see such…
positive · reviewer's own thumbsView post →If Inception got a post-apocalyptic sequel with a light roguelite touch and one of the best skill and tactical combat systems I´ve seen so far, this would be not far off from it. My short 4 minute video review can be seen here: https://youtu.be/GJkvblC5lWU
positive · reviewer's own thumbsView post →I have no idea how I missed this game, but I am really glad I saw a friend playing it and gave this one a spin. This game has so much of what I like in a game. Tremendous build flexibility. The idea of building your own skills is remarkable and the way they lay out the systems for you is excellent. The design of the levels and bosses is well done and the volume of different kinds of things you can run into is really impressive. It took me about 20 hours to get through the main story quest and…
positive · reviewer's own thumbsView post →Nice concept, nice lore and story, nice art, good gameplay... but... it's a mobile-style grindy game. It feels - and I bet it's intentionally designed this way — like a mobile grind/incremental game. Progress is very slow, and it gets even slower in the late game. The main issue... is the game's core concept. This game plays almost like an idle/incremental game. It's like 15% tactics, 15% planning/deckbuilding, 10% story and lore, and 60% GRIND. I'll explain how the progression works, and…
negative · reviewer's own thumbsView post →I can already tell this game is going to be grindy, but no it has to go that next step. If real life happens and you are in the middle of a run? Too bad you have to start over because despite the design being level based, it doesn't save between levels.
positive · reviewer's own thumbsView post →The game is very frustrating, as some fight just aren't winnable unless running a specefic combo, and you cannot know before the fight. You are forced to fail
negative · reviewer's own thumbsView post →Hey, have you heard of this quirky indie roguelite RPG that's actually about depression? Because that's (more or less) what this is. All jokes aside, the gameplay loop is really solid. The dynamic AP-based gameplay may seem daunting at first, but the fun comes from learning how to break the system, Definitely worth a shot, I'd say, If the dev is reading this, great stuff, I'm looking forward to seeing the additional content. Particularly the Mind Tree - the next tier 2 branches can't…
positive · reviewer's own thumbsView post →A rare gem among indie games with a ton of build possibilities and diablo-like itemization. Extremely complex 'skill' system where you can really combine anything with everything. Its hard to describe with words, you have to see for yourself. In any case, if some1 wants beautiful art, isometric, turn based rpg-s, then this definitely should be checked out. I wonder how the game didnt become more popular because the features and atmosphere, the storytelling and the conceptual idea is pretty…
positive · reviewer's own thumbsView post →Couple of hours in. Like it a lot. Not like a random game from a gamer perspective, but more like appreciation of how it's done game-dev-wise. World and activities are minimalistic but pleasant. Help is done as on-call window with search and filtering. Combat is very easy to understand. Craftable skills seem fun. And overall it's fun and interesting to play. I would highly recommend to take a look if you are making your own game/pet project, I think there are some stuff to learn here.
positive · reviewer's own thumbsView post →Wantless is a standout tactical RPG that blends deep strategy with a captivating dystopian narrative. Its unique premise of diving into minds to combat inner demons is both thought-provoking and original. The customizable skill system adds incredible depth, letting you tailor battles to your playstyle, while the fast-paced yet tactical combat keeps every encounter exciting. With its stunning visuals, atmospheric soundtrack, and high replayability, Wantless is a must-play for fans of strategy…
positive · reviewer's own thumbsView post →So I had honestly missed that this one moved from Early Access to Full Release. Coming back to it and it is a treasure. Every part of the game is well thought-out and designed, and I find myself constantly engrossed by the game. The skill system reminds me most of the character customization of Troubleshooter: Abandoned Children with the different ways you can interlock skills together, and it manages to also pull off a really intriguing leveling system and a stage design that succesfully…
positive · reviewer's own thumbsView post →TLDR: That's a great game, give it a try Короче говоря, игра классная, её стоит попробовать Found this game thanks to sale and steam recommendation. Frankly, this game is a hidden gem when it comes to such turn-based tactical games :) It has solid game mechanics: the ability tree which allowes you to create multiple builds with poe-like (but less punishing) crafting of your attack, support, movement abilities and of your equipment. There are many types of enemies and each of them actually has…
positive · reviewer's own thumbsView post →Wantless is a pretty interesting turn-based tactical game. TL; DR: The art, the music and sounds - all pretty good. Story is intriguing. Combat and strategy are interesting. There's a ton of complexity in builds and mechanics. And the difficulty feels right (if you won't rush through the story and take some time to adjust your build and get more gear). In wantless we play as one of the futuristic shrinks - we dive inside people's minds and sort out their issues by disposing of undesirable…
positive · reviewer's own thumbsView post →I want to preface this review by saying that for me, this project was incredibly personal and I absolutely loved it. If you're considering getting this game, I'd absolutely suggest it if for no other reason than to support a dedicated, active, and incredibly passionate developer. The small team working on this project are both very active in the community as well as consistently taking feedback and suggestions from their community. Works of love and dedication like this are extraordinarily…
positive · reviewer's own thumbsView post →A really enjoyable and very complex game. Frustrating at times, but then the best games are. I wish it had some DLC and/or mods. Well worth picking up if you fancy a bit of figuring out rather than just running in and hitting things.
positive · reviewer's own thumbsView post →For Theorycrafters Wantless is an entirely bug-free, very nicely crafted game that focuses on a good perk tree and a system of customizable skills to shine. The perk tree "meta builds" are rather obvious, and figuring out what to get in it is not particularly difficult. But forging the skills you take into combat requires some thinking, and a fair amount of enjoyable grinding. The Core Gameplay: In wantless, you play as a Transposer -- a kind of doctor that goes into pacients' brains to…
positive · reviewer's own thumbsView post →There is no strategic depth in the game. Endless stupid boring grinding for improvements like +2%, +4%.
negative · reviewer's own thumbsView post →Wow, its like somebody saw the combo system from transistor and said "lemme add hundreds of new options." Fun short missions with variable builds and an interesting without being intrusive story. Can't wait to see where this goes.
positive · reviewer's own thumbsView post →Fun game if you like tactical RPGs with deep skill customization (lots of abilities to craft and a massive perk tree). Each room feels like a strategic puzzle, though it can get a bit repetitive at times. The build variety is incredible. If you enjoy smart, challenging turn-based combat, this one’s a must-play.
positive · reviewer's own thumbsView post →I like that the maps a random and I like the loot and the mind tree to try out different skills builds. I Like the forge aspect of the loot. I like the atmosphere .
positive · reviewer's own thumbsView post →This game is ♥♥♥♥♥♥♥ brutal for the first few levels, because it is designed around you having a lot of options of how to approach each fight. But you don't get those options in the first 7 or so levels. So it is setup for you to fail/not fully succeed. And then, it forces you into a tutorial whenever you start over. Because the first 3 or so maps are fully on rails, locked in to teach you. So I have to sit through 20+ minutes of locked tutorial if I have to restart, or if I want to play a…
negative · reviewer's own thumbsView post →The irony that was the long drawn out battles with addiction with in this game. You have to be persistent and it might take more then one try. You just have to uncover this badass. Which is not as simple as it sounds But overcoming it, beating it, mastering it is a very rewarding experience. 11/10 I hope this game has a seconded but don't except the story to be compelling. It will leave you wantless as it is a pretty fulling story.
positive · reviewer's own thumbsView post →A roguelite with no way to Save & Quit during a run? :(
negative · reviewer's own thumbsView post →Wantless is an odd indie duck. It combines turn based tactics, fully customizable combat abilities and the elaborate talent tree concept from Path of Exile. Which is great for people who like crafting insanely complex or seemingly overpowered builds, but not at all welcoming for people looking for a more casual turn based experience.
positive · reviewer's own thumbsView post →Wantless is an absolutely fantastic game but it has a few flaws that are unfortunate: Pros: - Decent enemy diversity - Massive ability diversity (can customise like in Path of Exile) - Massive skill diversity (extensive skill tree like Path of Exile) - The game's effects really aren't as complicated and confusing as people on here say. Most of the effects are created by the player anyway, not the enemies (which tbh is a bit disappointing as it makes a lot of enemies feel very similar) Cons:…
positive · reviewer's own thumbsView post →The skill crafting system is awesome. There is a huge variety of options which means you can create a build that perfectly fits your specific playstyle. I've spent hours just tinkering with the system, making different builds.
positive · reviewer's own thumbsView post →In spite of enjoying the first "chapter" I ran into some ridiculously tough unique quests and went on a losing streak. I don't think it's inherently wrong to increase the challenge so abruptly, it just annoyed me at the time and it was with a huff of resignation and some choice explicits that I put the game away and penned down my initial negative review. After cooling my head over a few days, I returned to give the grind a shot and this is why I'm changing the review to a positive one. The…
positive · reviewer's own thumbsView post →This game is a masterpiece. Amazing turn-based combat and deep crafting system. I absolutely love it.
positive · reviewer's own thumbsView post →Pretty good strategy game. Exploration isnt very fun, but the combat is.
positive · reviewer's own thumbsView post →Cannot save / load during mission. Frustrating game design - immediately uninstalled.
negative · reviewer's own thumbsView post →I really liked the concept, but it seems buggy. Sometimes I can punch or attack enemies and sometimes I can't. Dunno how I'm supposed to fight enemies when I can't attack them.
negative · reviewer's own thumbsView post →Very enjoyable gameplay loop so far. You play a doctor delving into patient's minds to cure them of whatever their mental illness may be. You're offered a few different patients to choose from each day, each with their unique set of enemies and rewards that will help you build out your character's skill effects, skill area/shape, and equipment. Battles resemble certain rouge-likes where you are confined to a room, and can choose to continue further into more rooms for increasing rewards at a…
positive · reviewer's own thumbsView post →A slow-paced tactical RPG, had a lot of fun with it, as will you - buy it, forget your troubles, embrace the new beginnings, grab that bottle of booze your wife told you not to touch, and go ham - Bill Gates
positive · reviewer's own thumbsView post →As a turn based tactical game the design is solid. There are a large variety of enemies with difficult to overcome abilities. The player has the ability to overcome this and create synergies by combining components to create and upgrade custom abilities. The custom abilities make sense and give the player a lot of options. The mechanics are complex but the game does a very good job of gradually introducing the player to these over time. Boss fights are interesting too. My chief complaint is in…
positive · reviewer's own thumbsView post →One of the best games iv played. I love that you can fully craft your own skills together. The tutorial is a little bit long and too much at the start, but you can just skip it all.
positive · reviewer's own thumbsView post →really good if you like turn-based isometric rpgs and a high difficulty level. once i got how the mechanics work (craft-your-own-skills) it was hard to put the game down. it's a little haunting, but i like that. :D very addictive, highly recommended!
positive · reviewer's own thumbsView post →It's neat, though a bit rough around the edges. The star of the show here is the build variety. You have a big skill tree, with interconnected nodes, and the ability to build your own active abilities by combining elements that make up the shape/range, the effect, and the cost, so there's really a lot of possibilities here. Unfortunately the game is fairly repetitive and grindy, so getting deeper into your build can be a bit frustrating at times. There's also the way AP (action points)…
positive · reviewer's own thumbsView post →great game lots of replay value as well
positive · reviewer's own thumbsView post →This is one of the best tactical RPGs I ever played. Unique ability crafting system makes this game a very unique experience. Skill tree is just what every other RPG must learn from with it's "keys", opening short paths to most wanted skills.
positive · reviewer's own thumbsView post →you play as a genderbent super-hitler who's brainraping people to death to feel better about herself. really cool gameplay. thumbs up from me.
positive · reviewer's own thumbsView post →Exceptional hidden gem if you are fan of tactical games. It has insane lategame content and replayability. Lot of build customization with easy ways to try out any build you can think of. Gameplay is unique and quite solid. I can't stress enough how good the lategame is. You have options to dramatically increase the difficulty (while also increasing rewards of course) and that really really scratch the itch of thinking of an "overpowered" build and testing it. One of the best turn-based…
positive · reviewer's own thumbsView post →What a gem of a game. The way you can forge your skills is so intuitive, fun and there is no end to the possibilities. I'm 20h in and it feels I've just scratched the surface of this game. I don't want less, I want more!
positive · reviewer's own thumbsView post →
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