Victoria 3
Developer Paradox Development Studio
Victoria 3 is a 2022 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. It is a sequel to the 2010 game Victoria II and was released on 25 October 2022. From Wikipedia (CC BY-SA 4.0)
350 reactions from 2 sources (Steam reviews, Bluesky) · newest Oct 5, 2026 · last updated Oct 7, 2026 · How this works
Audience score
141 positive · 113 negative
95% range 49–61%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 141 | 113 | 0 |
| Bluesky * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
96 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 350 · most liked firstThe recent updates are a perfect example of what is wrong with modern Paradox. They drop massive, sweeping mechanic overhauls that arrive buried under a mountain of game-breaking bugs, followed by a frantic rush of rapid hotfixes to patch a moving target. I am not an alpha tester getting paid to find your bugs; I am a customer who paid full price for a finished game. Stop treating your players like a QA department. Finish building the plane before you sell us the ticket.
negative · reviewer's own thumbsView post →This is an economic strategy game that attempts to not be Eurocentric by people who don't understand economics and can't help being Eurocentric in the most painful way imaginable. The developers started from the premise that every nation should be playable. What they actually meant was every nation should industrialise like a European power. It doesn't matter whether you're a Central African caliphate, an isolated Pacific island, or a South American exporter. Rather than dealing with the…
negative · reviewer's own thumbsView post →Look at my hours. I love this game to death. It's my comfort. It's what I spend all day thinking about when I'm at work. But my God can you PLEASE just spend a good four months on nothing but fixing all the stuff that's been wrong with the game since launch? The fact we can only have one mod in MP, the desyncing and crashing, the private sector spamming buildings in places where they won't get employed, the countless other dozens of problems that you've introduced in this newest DLC? How about…
negative · reviewer's own thumbsView post →If you look at the hour count on my account, you might scoff at my negative review. Well, I certainly got my money's worth. I did not, however, get my time's worth. If history is one of your hobbies, Victoria 3 is going to appeal to you--in theory. In practice, there are critical flaws in the simulation that render this alleged historical sandbox gamey and bizarre. I love the economic and social sim so much, but Paradox has not fixed essential AI behaviors in the entire game's support cycle,…
negative · reviewer's own thumbsView post →Never in my life have I seen an update to break a game to the state that's unplayable as the 1.13 did. Well done. New army movement via fleets is terrible. Tedious and not fun at all. Not to mention full of bugs. Armies spliting and merging uncontrolably if I actually manage to force them to do anything since merging seems to work 50% of times. Troops changing sizes randomly. Consripts spawns without being mobilized. Fleets making weird map movements and not taking armies on board. I'm winning…
negative · reviewer's own thumbsView post →This game is incomprehensible to me... The French revolution takes place and the revolutionaries execute the king. Somehow, the monarchists win the first elections by a landslide even with what is supposed to be a 99% debuff for being on the losing side of the revolution. They do absolutely nothing while in government because I control what laws are put into consideration and I simply don't put any. Later, an anarchist revolt takes place. A communist party emerges as the ruling party until it…
negative · reviewer's own thumbsView post →I was skeptical after reading the comments, but after actually playing Victoria 3, it became obvious that a lot of the criticism came from people who didn’t really grasp what the game is about at its core. As a hardcore EU4 fan, the comparison felt natural—though the experience is very different. If EU4 is about conquest and expansion, Vic3 is about society and management. Sure, you can still play it aggressively like EU4, but the flavor is completely different. Where EU4 rewards you for…
positive · reviewer's own thumbsView post →the tutorial is useless. the online tutorials are full of jargain that i could barely understand. to understand this game, play France, it teaches you colonialism, civil war mechanics, war mechanics, industrialization, pestering Switzerland about investment rights, and being a general nuisance to Russia (cause what are they gonna do about my 40% share of their GDP?) 9.5/10 game (holy 5000 dollars on 300 different DLCs)
positive · reviewer's own thumbsView post →I just think its horrible they broke the game right as it was getting good. Then making us wait 4 months for it to playable again with the Sept AI update. Like I want to like this game but zero respect for quality and players time is just insulting. Like I get you have summer breaks but you also sell super over priced DLC. Make ur game playable. Stop making dlc that just sets the game back. Esp if you have zero QA
negative · reviewer's own thumbsView post →As a fan of paradox games this game is just lacking anything interesting. Stellaris has fun exploration, HoI4 has the fun focus trees, CK has all the fun character dynamics, what does this have? Every faction has the same buildings and so has to build in the same order and per current meta you rarely build anything outside the construction or bureaucracy route, as you will simple go bankrupt if you focus on anything else. You have some control of country's politics but so much of it is…
negative · reviewer's own thumbsView post →The new patch introduced wayyyyy too many new bugs that break the economy and the military (Ottomans are beating the ♥♥♥♥ out of Britain in 1840, for once). Ranches in Japan are owned by Sweden??? Or the fact that the game cancels unit movement out of nowhere without reason. Not to speak of all the translations errors in Portuguese and other languages. The devs also forgot to add new tooltips to explain the new mechanics introduced in this patch. 1.13 must be one of the most unstable patches…
negative · reviewer's own thumbsView post →game had a brief period of being great. Unfortunately the devs have lost the plot. Bugs are going unfixed so they can make another half baked DLC to sell you. Not to mention the systems no longer make any sense because they've forgotten what they've abstracted into other mechanics, so you end up with stupid features like having to build military supply ships, which are your military transports, but then also having to build seperate individual transports to actually move your military…
negative · reviewer's own thumbsView post →feels like maybe the best escapist game I could play right now is Victoria 3 where I play as the US and enter the 20th century as an anarchist syndicate
unlabelledView post →Victoria 3 just ticked over to Mostly Positive on Steam for the base game 🎉so it is important to celebrate with cake! Thank you all for enjoying the game and the new Charters of Commerce mechanics pack!
unlabelledView post →Paradox has lost itself in the last decade and this is no exception. Features that should be base game gets locked behind expansions that cost about the same as the base game itself, and that more often than not are a buggy mess.
negative · reviewer's own thumbsView post →As someone who played Victoria 2, I was initially very interested in the changes that were advertised in V3. My main gripe about the old game was how certain resources were region-locked and therefore largely inaccessible unless one expands into empire (I'm really not an aggressive player, so imagine 100 years of Japan with your pops yelling at you because they don't have fruit). In V3, not only do states have multiple "RGOs", but you can also leverage production methods as another source of…
negative · reviewer's own thumbsView post →I want to like this game, I want to learn how to play it, but the tutorial does not explain how to play the game. Even while playing the tutorial, I feel like I am drowning and then the tutorial pushes you in the deep end after barely explaining a single concept. I still don't understand how to even *do* things in the game, let alone what I *should* be doing. I look at the many screens and panels and I just don't understand how to read the overwhelming amount of information on them, or what it…
negative · reviewer's own thumbsView post →I've tried so hard to like Victoria 3. I've given it a dozen shots over the last 3 or so years, and it always disappoints. The game scratches more of a Cookie Clicker itch than a grand strategy one. The economy building is entertaining, but very much the same for each country in the game. There are a lot of challenges if your country has a low population, but they're largely just frustrating "can't build anything because we are out of people" challenges. The tech tree is also arranged in…
negative · reviewer's own thumbsView post →Another game ruined by the Paradox Problem. Release 2/3rds of a game. Never finish that last third. Instead, spam DLCs that just add more bloat and bugs. This is my last straw with Paradox. I could tolerate the DLCs' cost if it didn't so predictably ruin the games. Until they fix the way they organize their development, I won't buy anything else from them. They have to sort this out before they drain the last scrap of goodwill.
negative · reviewer's own thumbsView post →After playing Victoria 3 on and off since its release, I’ve spent enough time with its evolving mechanics to give it a fair and thorough review. First off, this game is a remarkably solid, interactive way to learn a wealth of information about economics and, to an extent, global politics—at least from a hobbyist’s perspective. The developers clearly prioritized a "sandbox-first" philosophy over rigid historical linearity. While some miss the scripted "historical railroading" of other grand…
positive · reviewer's own thumbsView post →I feel sad about writing this review. I want to like this game. It has a ton of potential. Unfortunately it's just another Paradox slop. My 2 main problems with the game: bugs and unpolished features. The game is buggy mess, there's no two ways about it. And I don't mean patch 1.13 in particular. Yes, patch 1.13 is especially buggy, but even on a good day this game is riddled with bugs. Everything from crashes and simulation issues to UI glitches — this game has it all. And when it's not…
negative · reviewer's own thumbsView post →If you like history, geography, economics, politics, geopolitics, and culture heritage (religion, language, traditions); then this game is for you. But...a thing or two before spending money: 1. The game can only work on one screen but it has so many menus, sub-menus, and sub-sub-menus, that it takes several hours until you start feeling semi-comfortable in finding the information needed. It is very frustrating initially, but gets "ok, fine" perhaps at the ~25 hour mark. 2. The in-game…
positive · reviewer's own thumbsView post →I absolutely love Victoria 3. But this review will be entirely negative - because after years of playing, following the community, and watching every new DLC drop, I've come to one very clear conclusion: the developers consistently do everything except what actually needs to be done. Player feedback is simply not taken into account. (Well - to be fair, they do act on feedback. As long as it can be packaged into another DLC and sold.) Dear Paradox: please start valuing your community, because…
negative · reviewer's own thumbsView post →It's been almost 4 years and this game is still just half-baked. Good: Graphics, mechanics, historical events, UI (compared to Eu5 it looks brilliant) Bad: huge, and many unhistorical provinces (their borders), too many awful bugs, price of dlcs (some dlcs are there to allow you to literally have different trade goods lmao), some useless mechanics, battle system is really terrible, economy is too simplified and all economies are pretty same, no matter what country you play except inland…
negative · reviewer's own thumbsView post →Im surprised this game is even up for sale as it is Sadly riddled with bugs, performance issues and other problems that have been here from launch but at least they sell DLC, so that even more stuff can break while not fixing anything thats important inside the main game
negative · reviewer's own thumbsView post →Not only is it still unfinished but the dlc are expensive. Unbelievably greedy.
negative · reviewer's own thumbsView post →Good game in concept, very bad in practice. There is no roleplay factor in the game, AI dont even try to hide their intension, which is destroy players. Whichever country you play doesnt matter. Historical rivals will come together to destroy you because you are a player.
negative · reviewer's own thumbsView post →4 Years after release and the game is still fundamentally unbalanced, Too much time spent making DLC whilst the core game mechanics suffer. In my most recent save I am playing Colombia and for no reason Britain demands protectorate on me within the first 5 years of the game. Unlike real life where I could fight a protracted expensive war of attrition in the Mountains and Rainforest of Colombia and make it not worth it in this Britain turns up and marches to Bogota like its nothing. As a…
negative · reviewer's own thumbsView post →I love this game like a mother loves her ugly baby boy with down syndrome. As it develops, so do the birth defects. Internal affairs are quite good in my opinion. Garden your nation. Extract the resources you need to fuel your internal market. Navigate around debt to maximise investment in order to develop faster than your neighbours. Process resources in factories to industrialize. Innovate to increase efficiency. Educate the populace. Increase standards of living. Attempt to turn a…
negative · reviewer's own thumbsView post →If you ever wanted to run the Russian Empire into the ground or bankrupt your benefactor as the Baltic Governorates, this game allows you to perfectly role play an economically illiterate nobleman with a sophisticated diction related to economy, but no actual practical ability to apply any theory beyond "who cares if they are poor?" Perhaps this is the most realistic game ever made in that regard, the competency of few dictates the futures of millions. However, my numerous attempts to try…
positive · reviewer's own thumbsView post →Rly tried to get anything else out of this game, but its the same thing, no matter if u player Aruba or the British Empire, your path is always the same. No missions, no flavors, no specializing, u NEED to play the game 1 way or go bankrupt/lose, warfare is just a pain in the A...., units and fleets bug around, disappear, teleport. U wanna land ur troops on US soil from Cuba? Yeah ofc. load em up, sail through the panama canal, make ur way to alaska, then march ur troops down to Mexico, from…
negative · reviewer's own thumbsView post →Paradox's Business Model nickel and dime's its players. I'm sick of needing to give them $350+ and 10 years for a finished game (eu4). Be prepared for the final vic 3 game with all its expansions to be available in 2033 and cost you an arm and a leg. Vic 3 has a learning curve equal to EU4 and HOI4, be prepared to spend 1000+ hours in the game to start to feel mediocre. 2000+ hours to feel confident. As I've put 5.5k into eu4 and 3k into Hoi4, I'm not willing to lose more of my life to vic 3…
negative · reviewer's own thumbsView post →Victoria 3 is based on marxist economics and that game has been having more leftist 19th century nerds in the subreddit
unlabelledView post →Ahoj #WhatAGameDevLooksLike , I'm Samara-Jade, and also not at GDC. I am, however, in my 8th year of writing and narrative design. You may have seen my work in Victoria 3, Game of Thrones: Kingsroad and Hardwired Island. More words coming in Memory's Reach by @bendroste.bsky.social Open for hire!
unlabelledView post →Just for my personal pride, I would like to state that the future father of my children was the first to complete the Great Game journal entry in Victoria 3 as Russia & achieved ProlCorp in the same run. I did observe this with my own eyes. There are other witnesses who can verify this.That is all.
unlabelledView post →Sounds like Victoria 3. "the game is broken, if I set my country to be an isolationist ethnostate it completely destroys my economy"
unlabelledView post →I'm loving this game and think that the things it aims to accomplish (economy and politics) are done extremely well - the polulation and manufacturing systems are fantastic and very satisfying to play around. I've also found the UI to be very nice (it has its problems in terms of layout but the way its built where you can keep going deeper and deeper into any menu by hovering over various pieces of text is great). But I can't in good conscience recommend this game to anyone who has ambitions…
negative · reviewer's own thumbsView post →Very interesting simulation of 19th- and 20th-century economic and political development. Unlike many "grand strategy" games, it doesn't run out of content in the end game. Worth every cent of its price.
positive · reviewer's own thumbsView post →Despite the game's bad launch and at best dubious reputation, I think the game has improved considerably since release. Of course, you cannot forget about the usual caveats of buying a Paradox game aka a metric ton of expensive dlcs etc. Also, if you're looking for a game that's either similar to Vicky 2, you want to focus on the military or you just want to have a game with simple production chain logic, this game is just not for you. Victoria 3 focuses on the socio-economics of the era, with…
positive · reviewer's own thumbsView post →Fix the game, its mostly unplayable, it's been months.
negative · reviewer's own thumbsView post →Game continuesly leaves me frustrated by not allowing me to access information I want or need to fix problems, such a population map mode where I can easily find my states with an abundance and shortage of populationor even find infrastucture or trade capacity shortages. There are ways to find some of this information using secondtary or tertiary menus meant to be used for other things but it's added friction and forces the game to be increasingly micro intensive. Military combat is a mixed…
negative · reviewer's own thumbsView post →A 7/10 game that has slowly scratched and clawed its way up from a 5/10. With continual love and care from the developers, it may even one day become an 8 or 9/10 game
positive · reviewer's own thumbsView post →Cannot recommend the game in its current state. I had fun with it overall, but the warfare mechanics you’re forced to engage with feel completely broken. I declared independence as Canada, built an economic powerhouse, and steamrolled the entire mainland UK yet their surrender desire never moved below 0. Because they occupied a single tiny island I owned halfway across the world. It gets worse because you can only attempt peace every 30 days. So while you’re sailing over to retake that one…
negative · reviewer's own thumbsView post →Victoria 3 is, at its core, one of the most ambitious and detailed political and societal simulators ever made. Few games even attempt to model the interplay between population, economy, and politics at this scale and even fewer succeed. Here, everything feeds into everything else your economy shapes your society, your society drives your politics, and your political decisions ripple back into the economy. It creates a genuinely systemic simulation of how a 19th century state functions, and in…
positive · reviewer's own thumbsView post →[1.12] Community Mod Framework The Great Revision - 1.12.2 Kuromi's AI [1.12] Morgenröte - Dawn of Flavor [1.12] Tech & Res [1.12] Power Blocs Expanded USE THAT AND JUST PLAY. I knew the game kinda sucked ass when it came out, but now it's so ♥♥♥♥♥♥♥ fun. Can't stop playing! UNPOPULAR OPINION: I liked the combat. Every game with generals should be like this, with them deciding how to act, not puppets of a eldritch entity (the player)
positive · reviewer's own thumbsView post →So the latest Victoria 3 patch has me snorting this game like crack in a way I haven't since I got the initial review build. So that's one data point. I'll have to see if we're just repeating the cycle where I decide I hate it after another 40-80 hours though.
unlabelledView post →I often see people saying things along the lines of, "Paradox doesn't actually play their updates before releasing them". I thought it was an exaggeration until now. The issue is that now the AI can't colonize, and genuinely I would say most of the time you can't either. Before, in the oversimplified, sort of boring, but functional system, you would simply proclaim an interest in a region and get to work, and sending troops to and from parts of the world was handled automatically for you.…
negative · reviewer's own thumbsView post →Victoria 3 is one of the deepest, most rewarding simulations I've ever played — and one of the steepest learning curves too. This is a game where the systems are genuinely interconnected in ways that take a long time to fully grasp. I'm still discovering mechanics and finding new ways that different systems influence each other, even after a good number of runs. The economy, trade, industrialization, diplomacy, and military/naval systems all feed into each other in ways that reward patience…
positive · reviewer's own thumbsView post →Stellaris dlc, breaks the game CK3 dlc, breaks the game Victoria 3 dlc, no issues* Wild to get to see Vicky become the golden child
unlabelledView post →This is a form of predatory marketing targeted at autistic people and I am ♥♥♥♥♥♥♥ trapped. Please help me. 10/10
positive · reviewer's own thumbsView post →This game is best suited for individuals who don't actually want to play a game but instead want a interactive screen saver or a rarely interesting incredibly slow paced economic sim. When considering purchasing this "game" one must sit and ponder just how much time they are willing to waste to play this game as intended by the developers. On average without any mods construction which is a key component of the "gameplay" and essential for economic growth progresses at a absolute snails pace…
negative · reviewer's own thumbsView post →At the current state I cannot recommend the game even despite my fairly large playtime. It`s plain and simple: despite the fact that the game is perhaps the best political and economic simulator on the market, it`s attracious in war and raw in some small parts. For me it`s an addiction. I`m addicted to those reforms and roleplay, to the economic development and constant minmaxing. But its an unhealthy addiction, since it feels disgusting to be completely done after you cant get around bad war…
negative · reviewer's own thumbsView post →Victoria 3 looks like a hoot (I own it lol) but I don’t have the 500 hours to figure out how to fucking play the game
unlabelledView post →This is #WhatAGameDevLooksLike — I do contact narrative design, writing and QA. My credits include Lord of the Rings: The One Ring (2e), Game of Thrones: Tale of Crows, Victoria 3, and other indie titles. I also do MMA, can make a mean kombucha, a Gunaikurnai and Plangermaireener woman, and a DJ
unlabelledView post →Oh man, i love this game, the development team and the community. TLDR : so much potential already here, and so much more on the way. The very best simulation there is, especially on a economy-side for a dumb nerd econ major like me. The possibilities are pletoric, the base game is incredible and the dev were smart about it, building upon this complex systems-based simulation is not only easy, but allows them to add others layers of complex system quite easily every year without having to…
positive · reviewer's own thumbsView post →Update 1.13 is buggy as hell. Armies and navies simply get stuck in random places on the map and are unusable. Completely game ruining.
negative · reviewer's own thumbsView post →Every campaign of this game I play ends in me rage-quitting because of the just horrendous war system that is confusing, boring and talentless. This is a shame because this game has so much potential. Paradox is listening to the player base of Vic 3 and making systemic improvements. When war doesn't ruin my game, I'll come back to Vic 3.
negative · reviewer's own thumbsView post →she's a ten but her favorite paradox video game is Victoria 3 and she insists on teaching you how to play and oh my god is that a folder full of spreadsheets oh my god why is she talking about trade volume and investment pools and–
unlabelledView post →Alan Turing once said he was inspired by playing Victoria 3 as a child, which led him to study computer science at university. Without this game, we might never have had computers at all. This game is one of the major events in human history, alongside the french revolution and the fall of saddam hussein
positive · reviewer's own thumbsView post →The full game is great, that's why I have so many hours on this. The biggest issue when reviewing the base game is that the "true" experience is locked behind a never-ending amount of DLCs and you do need them. The vanilla gameplay is lacking, empty, flavourless and doesn't offer anything close to a satisfying experience. This review would've been very different if at least a third of these DLCs were already in the game.
negative · reviewer's own thumbsView post →
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