Game2011

Red Orchestra 2: Heroes of Stalingrad with Rising Storm

ActionMassively MultiplayerSimulation

Developer Tripwire Interactive

Red Orchestra 2: Heroes of Stalingrad and Rising Storm GOTY, now known as Rising Storm/Red Orchestra 2 GOTY on Steam, is a multiplayer tactical first-person shooter video game set during World War II, developed and published by Tripwire Interactive. Released in September 2011, it is a sequel to Red Orchestra: Ostfront 41–45. The title focuses heavily on the Battle of Stalingrad and the Pacific Theater. The game is a… From Wikipedia (CC BY-SA 4.0)

5 reactions from 2 sources (Bluesky, Mastodon) · newest Oct 18, 2025 · last updated Oct 7, 2026 · How this works

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5 of 5 · most liked first
  • Recruta (workin on comms! 3/4) @recruta.neocities.orgBluesky · Jan 12, 2025

    yeah i was thinking of doing something less half-like and more grounded and immersive like a traditional survival horror, i figured the "aiming deadzone" some shooters like Insurgency, Squad, Arma 3 and Red Orchestra 2 (ESPECIALLY Red Orchestra 2, love that game) would be a good fit

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  • Gampaper @gampaperMastodon · Dec 14, 2024

    🔁 Red Orchestra 2 | Music & Ambience Loop | 01 #RedOrchestra2 #LiveWallpaper #VideoGames https://youtu.be/20JfTJcdEdA

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  • 𝘽𝙧𝙮𝙣𝙣 🏳‍⚧ @dyslexicwolfgirl.bsky.socialBluesky · Nov 1, 2024

    The funny thing to me is I'm totally fine with getting one hit ko'd if it's in a game like Red Orchestra 2, Project Reality, or ARMA, ect but in comp oriented games it feels so much worse.

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  • Quiche @irregularquiche.bsky.socialBluesky · Oct 25, 2024

    I got Red Orchestra 2 and Rising Storm when they were free, as a bundle, way after they removed the single player. This game is what got me reading and romanticizing World War 2. Dynasty Warriors is just fun. My dad was a huge 3 kingdoms nerd, which passed onto me and my brother a little.

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  • Arga 🇨🇭 @argakyan.bsky.socialBluesky · Oct 18, 2025

    This is about media depictions of guns, tanks, ships etc in especially games and their performance. Any game which doesn't work like let's say a Red Orchestra 2, and instead works with health-points and damage-point systems etc, assigns values on each thing which are so-chosen by a developer (team)

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