Lichdom: Battlemage
Developer Xaviant
Lichdom: Battlemage is a first-person action role-playing video game that was developed by independent American game developer Xaviant and published by Maximum Games for Microsoft Windows, PlayStation 4 and Xbox One, running on the CryEngine 3 game engine. It was released as an alpha version for Steam Early Access on March 19, 2014, and then fully released in North America on August 26, 2014. A console version was… From Wikipedia (CC BY-SA 4.0)
197 reactions from 2 sources (Steam reviews, Bluesky) · newest Aug 25, 2026 · last updated Oct 7, 2026 · How this works
Audience score
85 positive · 95 negative
95% range 40–54%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 85 | 95 | 0 |
| Bluesky * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
17 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 197 · most liked firstFeb 2026: Gave it another chance, but its just completely broken. At this point its basically an exercise in horrible game design, as there is somehow not a single dimension of what was done well. Kind of incredible, if you think about it.
negative · reviewer's own thumbsView post →Let me start by bringing up the game's strong points. Yes, you can put together almost any type of combat-based spell you can imagine. There are eight different sigils, which you can look at as the "elements" or "classes" of your spells. You have fire for good damage and high crit potential, kinesis for force-based movement control, corruption is a fun one that lets you create swarms of parasitic minions when landing a kill, it's all pretty cool. And you don't have to stick to what you get…
negative · reviewer's own thumbsView post →Oh boy, what a horrible mess of a game this one is. Incredibly boring, simple and tedious despite having so many things to be something better. RPG elements. I can bet that this was included just because some investor heard that RPGs are popular, because this system is barely implemented. On paper you can level up your sigils (aka elements), in practice I finished the game before I got even one of them maxed out (because the only viable leveling strategy is abusing save-load mechanic as…
negative · reviewer's own thumbsView post →TLDR: Repetitive and grindy fireball down a hallway simulator. Visuals look cool, story consists of tired vengeance trope, "thousands of spells" imagine varying combos of PB+Js being called different sandwiches. Combat ranges from Ezpz to glass tank with no cannon (within the same level) Maybe I missed something in the nearly empty levels Maybe i should have spent another 10 hours trying to figure out how the different spells work together Maybe I should get good Maybe I'll just play…
negative · reviewer's own thumbsView post →My dad is a dev
positive · reviewer's own thumbsView post →I'm always on the lookout for a game with an interesting magic system. Since the game was released ten years ago, I was fully willing to ignore the technical aspects and story as long as it provided a fun spell crafting experience that would make me live the power fantasy of becoming a mage. (For the record, I was pleasantly surprised with the visuals, but the only redeemable aspect about the story was that you can usually walk away while the characters are talking). Unfortunately, the game…
negative · reviewer's own thumbsView post →Not worth it despite recent updates polishing the game. Core game design took a wrong turn at some point and the game just isn't fun. Pro: - 'Strong spell design system'. Hotly debatable but lets just fly with that. - Decent graphics even in 2025. Con: - The rest. Story? Hard to even follow it as you need to place yourself just right to hear what the NPC characters are saying. - Repeatable arena fighting. Man do i hate these sometimes optional arenas with ever stronger opponents…
negative · reviewer's own thumbsView post →An FPS, but with magic. It's enjoyable for the most part. The combat is actiony & fast-paced, you have to dodge enemy attacks and time your attacks (you don't have mana or cooldowns, so you can spam your attacks). There's a nifty crafting system, allowing you to combine different sigils (fire, ice, necro, kinesis, lightning, delirium, corruption, and phase) to create new spells with a variety of effects, allowing you to customize your play style. Graphically speaking, the game still holds up;…
positive · reviewer's own thumbsView post →This game is MID. Maybe even worse. It greatly infuriated me with its mediocre story, gameplay and game design. What the critics said back in 2014, was true. Linear level design, lack of variety in enemies, too few checkpoints and its miserable repetitive nature! You fight the same enemies who are bullet sponges. I was yelling "just die already!" at the screen way TOO MANY times!! The maps are beautiful but disgustingly large. TOO LARGE! This makes the game artificially long. Half-way…
negative · reviewer's own thumbsView post →Although this game can fulfill your dream of becoming a battlemage with mighty magic powers, infinite mana, numerous spells and a clear purpose (revenge and save-the-world), unfortunately, it lacks an interesting plot and enjoyable gameplay. What are you going to do throughout the game? Run through repetitive battles with loads of enemies in different landscapes, smashing the same three buttons to cast the same three spells of your liking (I must say though you get a good opportunity to try…
negative · reviewer's own thumbsView post →I have had terrible experience. This game is a poorly executed grind-fest with spells that look different, but actually are all the same. Boring, repetitive, not very interesting story or characters. You basically walk and throw the same spells that look slightly different at enemies that keep spawning all around you as you walk to your goal which is to kill someone so you can go on walking to kill someone else and repeat. I find looking out of the window more enjoyable. I really wanted to give…
negative · reviewer's own thumbsView post →4 goodies arrived today: • Lichdom, a solo game where you're a wizard seeking immortality • Knights of Underbed, a game where you're toys protecting kids from nightmares • The Unseen World, a solo investigation game inspires by J-Horror. • The Walking Dead Starter Kit with all its dice, maps etc.
unlabelledView post →I wanted to play this back when it was released but never had a powerful enough computer for it. Then i got it in some bundle i think, and forgot about it. I installed it recently to try it out finally. Eh... Firing magic feels really clunky the way the character fiddles with the spells and the slight lag because the spells shoot a split second after you press the button. This is really bad, but that's not all... You're supposed to combine, improve and evolve spells, but the interface for…
negative · reviewer's own thumbsView post →I liked the idea of this game more than playing it. I wanted to see the credits roll, but I just can't force myself through the gameplay to get to the end. I think this needs a sequel that refines the idea.
negative · reviewer's own thumbsView post →Lichdom initially seems like a pretty rad title until a few hours in and you realize how tedious it all is. There’s very little variety to the encounters, no exploration, a terrible story, and the magic system just ends up with you casting the same two or three spells over and over again. It’s a game with a lot of promise that ended up incredibly stodgy and forgettable and could have used a big dose of player agency.
negative · reviewer's own thumbsView post →I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand…
positive · reviewer's own thumbsView post →2000th review (from all reviews)... In short, go and play Dark Messiah of Might and Magic instead, which has superb FPS mage gameplay.
negative · reviewer's own thumbsView post →TL;DR: Game starts really good, by the time player reaches mid game, 2 hours for refund are long gone and the rest is the very long tedious gameplay that will bore the player to death. I like playing mages and this title seems like a perfect fit for me. But only at first. It is a mix of ARPG and a FPS game with a nice graphics and modern hardware will have no issues rendering it at the high framerates at ultra settings. However, ARPG elements are bare bones, ARPG has no normal reward system…
negative · reviewer's own thumbsView post →It's not perfect, but a lot better compared to the impression the overall reviews have given. I spent 20 hours in the Campaign and pros easily overwhelm the cons. For starters the fighting is entertaining - you swiftly gather few spells which is just enough to get over the frustrating part of the game where you might be bit confused what to do when you gather numerous objects and there are various ways to combine spells and sometimes a new spell or the combination with others might not be as…
positive · reviewer's own thumbsView post →The pros: Satisfying magic system, with spell combos that look cool and feel impactful. Many of the environments look great, and there are satisfying boss battles on Badass difficulty. The cons: Lacklustre storyline, which feels convoluted because of a flawed delivery style with repetitive, linear gameplay. There is minimal decision making aside from playing around with spell loadouts and upgrades, which is fun until you realise which decisions are clearly best so it becomes stale. Glitchy,…
positive · reviewer's own thumbsView post →its a boomer shooter doom clone. you can craft any spell you can imagine and this part is a lot of fun. the game is clearly designed for a controller as movement is sluggish for a mouse but fun on a controller, spell casting and activating things are also very slow for a mouse but nice on a controller. there is no reticle and the fov is bad for a monitor, while attacks like beams and ground sigils are fine, projectile attacks cannot be properly aimed. to remedy this, the game adds homing to…
positive · reviewer's own thumbsView post →On this Random Game Saturday, I have Lichdom: Battlemage, a game that became notorious for being ported to consoles in incredibly rough fashion. I actually bought it precisely because I'm a sicko and wanted to experience how bad it was for myself, but a later patch apparently fixed it
unlabelledView post →great game to craft and upgrade spells, and wreck havoc on your foes
positive · reviewer's own thumbsView post →I found the spell crafting system to be too obtuse and the UI too poor for this to be a fun experience, but I imagine that if you're into that sort of thing then this game would be unparalleled.
negative · reviewer's own thumbsView post →𝕋𝕙𝕚𝕤 𝕚𝕤 𝕡𝕣𝕠𝕓𝕒𝕓𝕝𝕪 𝕥𝕙𝕖 𝕓𝕖𝕤𝕥 𝕊𝕡𝕖𝕝𝕝𝕤𝕝𝕚𝕟𝕘𝕖𝕣 𝕠𝕟 𝕊𝕥𝕖𝕒𝕞 𝕣𝕚𝕘𝕙𝕥 𝕟𝕠𝕨... ℙ𝕣𝕠𝕓𝕒𝕓𝕝𝕪! With some of the best looking CUSTOM spells that you can craft yourself, "Lichdom: Battlemage" really puts the sling in Spellslinger. Take control of the Dragon; a chosen hero elected by Wrath to put an end to Count Shax. The game starts you off as the Dragon, who witnesses the death of his own spouse (I played as Male Dragon, some variations may apply if you choose…
positive · reviewer's own thumbsView post →great concept. I really wanted to like this. But the loot and crafting systems are beyond overblown. I sure hope this gets a sequel though.
negative · reviewer's own thumbsView post →It's ok, the promise of diverse magic is brought down by how boring feeling the combat feels. You go from room to room and shoot fireballs or flamethrower at enemies. The magic is fun to use, but didn't feel like I wanted to continue.
negative · reviewer's own thumbsView post →Rating: ★★ - Bad Time Played: 1.7 hour Difficulty: Battlemage (Hard) Gameplay: • The core concept of first-person spell-casting sounds great on paper but lacks depth. • Combat is flashy but repetitive, with enemy encounters feeling like a chore rather than a challenge. • Running has little head bobbing and dodging mechanics feels static, making movement feel stiff. • Crafting system is complex but not particularly rewarding and the interface is clunky. • No cooldown\mana system means…
negative · reviewer's own thumbsView post →Good soup + One of the first spatial sound systems + Variety of combat magic abilities + Simple but easy to follow plot + Nice art direction - Has HDPI scaling issues - Can get broken with wrong NVIDIA settings
positive · reviewer's own thumbsView post →Loads of people seems to be upset about this game dont know why. I found this game after 12 years after seeing it once and it is what i expected and what i wanted and what it promissed to be at least now and even back then as i watched some old YT videos game didnt changed a lot sience. Totaly Recomend if you like RPG and Mage games plus some sort of challange and want to just relax. "Unlimited" Spells - Well Yes really but no: Making Spells starts with 3 "ingridients": Aspect , Type of skill…
positive · reviewer's own thumbsView post →Lichdom: Battlemage hooked me hard in the first couple hours — the spell crafting system is genuinely unlike anything I've played, letting you mix elements, delivery methods, and effects into combos that make you feel like an unstoppable archmage. The CryEngine 3 visuals still hold up beautifully, and landing a perfectly timed parry-nova or watching a necromancy-corruption synergy tear through a crowd is legitimately satisfying. But somewhere around the third or fourth zone, the cracks become…
negative · reviewer's own thumbsView post →Schedule for the coming week: - Monday (12th Jan, 18:00 UTC): Morkin Monday! - Friday (16th Jan, 19:00 UTC): Lichdom oneshot - Saturday (17th, 17:00 UTC): Disco Elysium blind playthrough (attempt 2, since I quickly got a game over this week) #TTRPG #SoloRPG #ENVTuber
unlabelledView post →Really fun and enjoyable. It’s simple, smooth, and entertaining, with great gameplay and good vibes all around. Addictive and satisfying, I keep coming back for more. Overall, a solid game that’s fun, relaxing, and has just the right amount of challenge.
positive · reviewer's own thumbsView post →it runs like ass and features troy baker
negative · reviewer's own thumbsView post →no mana mage combat game fun enough
positive · reviewer's own thumbsView post →Lichdom: Battlemage - While the idea of being a powerful battlemage sounds cool, the execution fell flat for me. The gameplay felt incredibly repetitive, and I really mean repetitive. With lots of mindless spell-slinging with not much variety in combat. I remember spending way too much time in the same environments or going from one environment to another to fight the same type of enemy, just moving from zone to zone in one world level, locked there until you clear out all the enemies and then…
negative · reviewer's own thumbsView post →I remember when this when it was new. I bought it at pre-order and now repurchased it for my Steam Deck. Like Immortals Of Aveum, a rough launch flopped it despite positive hype for what it is. Steam Deckers can enjoy this by using a normal Desktop Mode tool to add a dll thing (wininet). So... Lichdom: Battlemage, LB, is RPG-lite. LB is linear. LB is traditional. LB is first, and foremost a First Person Shooter. LB is for mature audiences. LB is about magic. LB is a lot like IOA (Immortal Of…
positive · reviewer's own thumbsView post →This game is repetitive. The spell combinations are all over the place. The enemies glitch. The writing is cheesy and the characters are rather flat. Story itself is middling at best. I love it so much. 10/10 recommend if you just want to make magic spells go boom with very little thought behind it.
positive · reviewer's own thumbsView post →Lichdom feels like the kind of game which, if it were the year 2006, you'd rent from a video store for a day then return it, and forget about it for the rest of your life. It's a mediocre and uninspired B-game that fails to do anything interesting. It is flatly impossible to be invested in it. The visuals are derivative and devoid of style. The music is generic and somewhat grating. Even the voice cast is generic, being a who's who of video game voice actors you've heard dozens of times playing…
negative · reviewer's own thumbsView post →No, it's a grind fest and even when you manage to craft what you have so nicely planned it feels hardly satisfying. Same spells with different colours, some are plain useless from balance side of things and totally nonviable to play.
negative · reviewer's own thumbsView post →This isn't a bad game, but it's really boring. I could not finish it because it was just the same thing over and over. There are different types of magic and I thought you could be able to mix and match the magic to create different cool spells, but sadly you cannot. Sure you can use different types of magic but just one at a time, So you are trying to juggle the different spells. The upgrading is slow and only ever incremental. There is little to no incentive to explore to do the extra…
negative · reviewer's own thumbsView post →Second boss has to be either cheesed or overcome through sheer repetition and luck. Skill cap for the encounter is either stratospheric or nonexistent, and with 7 hours in the game I've spent 3 of them smashing my face against it. This is after a pleasantly challenging first two levels, which is a *very* unpleasant spike in difficulty. Not worth the time to (try to) grind out a win against it, so I'm calling my losses now and uninstalling.
negative · reviewer's own thumbsView post →A game with many creative ideas, but which failed to execute any of them. Starts off strong, but gets stale after 5 hours because you realize every element only has two attacks. The charge-mastery-apoc system is original, but they should not have made it the ONLY viable strategy in combat, because you end up holding a spell for 50% of the fight and not actually casting anything. It slows the game down to a snail's pace. Additionally, enemy design is atrocious: seems like a competition of who…
negative · reviewer's own thumbsView post →Lichdom: Battlemage. Boring story, repetitive enemies, levels are just huge hallways. But this is the game that made me think about what makes a magic system in a videogame good
unlabelledView post →A hidden gem. 这游戏真的是在扮演法师而不是像《幽灵线:东京》和EA的一个玩意那样披着法术皮肤的FPS。 有非常之多的各种功效法术而不仅仅是伤害,还能组合出hit box 和特效都质变的新法术。
positive · reviewer's own thumbsView post →Iv'e played a little and honestly is a decent game don't get me wrong but it just needs a LOT of tweaking for its spell customization, like for instance if im crafting a more stronger and unique spell it should do more damage right? Wrong in this game spells downgrade as you upgrade which make perfect sense.
negative · reviewer's own thumbsView post →An incredible game when you consider the low price. I got the game when it was on sale, it costed less than 3 $. Combat is kinda like the magic combat in Skyrim, but a lot better and more refined (which makes sense when you consider you can only play as a mage in this game)
positive · reviewer's own thumbsView post →I finally got around to finish this game. Firstly, keep in mind this is a pure mage game and you will do a lot of dodging. Overall it is a very good game that has driven me nuts to figure out a good combination of spells to use and upgrade. The spell crafting system is very good, you need to strategise and not just dump into a fight. Upgrades are a must and you have 10 areas to keep upgraded - this means it can get very annoying to try and collect all the components you need every single…
positive · reviewer's own thumbsView post →The Skyrim mod Undeath: Immersive Lichdom is what started my fascination with necromancers back in high school. It’s one of my favorite game mods ever, full quest line with two endings, revamp of the necromancy school of magic, two player bases, and a full Lich transformation with multi part ritual
unlabelledView post →In one word - boring. Boring generic story. Boring bland characters. Boring monotone dialogue. Boring game play. Boring combat. Even the voice actors sound bored.
negative · reviewer's own thumbsView post →They made a game where the focus is on being a mage and then created the most boring and convoluted spell casting system I've ever seen. Everything is some variation of an orb or a beam, because apparently those are the only two types of magic..... Every AoE is the same, charge up and place a circle. Even necromancy was somehow done poorly, you have to decide which mobs you want to "keep." They then despawn and respawn randomly. And everything has to be charged to cast a "full power" version of…
negative · reviewer's own thumbsView post →Lichdom Battlemage Review Review is after completing only about 10% of the game. I was not able to force myself to finish this game. Pros: Interesting voice acting by 2 well known voice actors in the industry. Cons: Why is there a delay in casting the spells? I click the left mouse and there is a 2 second delay in casting the fireball! It's a video game, let the people have fun. There is no need to make it ‘realistic’. Spells aren’t real to begin with. It takes 1 second to cast the spell…
negative · reviewer's own thumbsView post →It's a while ago that i played it but i did enjoy my time. I did finish it, late game is not interesting and i understand people not even finishing the campain as the gameplay is repetative but i still had a lot of fun playing with spell combinations and i did enjoy the fast paced fighting system,
positive · reviewer's own thumbsView post →This is another one of those reviews for which I'd use the "ehhhh..." button, if only there was one. Lichdom does what it sets out to do: -All magic, all the time -Very flashy, lots of big explosions and what have you -Classes? Cooldowns? We don't know her -Basically Disgaea-level statistics but it's your spell "crafting" system -You will die, but you will not stay dead (y'know, like a lich) Unfortunately, it also has some struggles as a result of this: -While it's not bad to have no skills…
positive · reviewer's own thumbsView post →I will leave a cat here, friends who pass by can pet it and give it a thumbs up and awards. Meow! /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
positive · reviewer's own thumbsView post →This game sucks. Bad story, bad level design, bad enemy design, and unintuitive spell customization. If you want a game that makes being a mage actually fun, I would recommend the "Magicka" games. I would refund this game if I could.
negative · reviewer's own thumbsView post →This is a tough one. It *IS* a good game but it very much overstays its welcome. It's quite a lot of fun and you can definitely feel like a badass mage for most of the game. But the game almost feels like a chore when you get to the later parts. I'd still recommend it, at least on sale, but don't expect to finish it in one go without getting bored.
positive · reviewer's own thumbsView post →First: lots of stuff in the aspect of the world make me think I should be able to explore, but no. You can't even jump. The story is cliche and boring, the combat is meh, and the only thing this game has is good looks. The magic doesn't feel powerful... it feels slightly unbalanced and boring. The people who designed this clearly had decent programmers and talented artists, but they failed to comprehend why mana and cooldowns are a thing, and how resource management makes a game more…
negative · reviewer's own thumbsView post →Honestly - it's worth playing for a bit if you get it really cheap. The graphics are nice and the gameplay idea in theory is pretty cool. It falls short in quite a few categories though: 1) Repetitive. It feels like you're just doing the same thing over and over again even if the areas look a little different. The enemies are very boring and you know when you see an open area you're going to have another boring fight. 2) Spells - cool in theory, but really hard to figure out what's going to…
negative · reviewer's own thumbsView post →Really good. I think the complainers are people who can't figure out how to combine the elements/conditions. Epic in fact.
positive · reviewer's own thumbsView post →
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