Din's Legacy
Developer Soldak Entertainment
Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux. From the Steam store page
161 reactions from 3 sources (Steam reviews, Lemmy, Bluesky) · newest Sep 17, 2026 · last updated Oct 8, 2026 · How this works
Audience score
122 positive · 37 negative
95% range 70–83%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 122 | 37 | 0 |
| Lemmy * | 0 | 0 | 0 |
| Bluesky * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
2 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 161 · most liked firstDin's Legacy is a really fun upgrade to Din's Curse. It was modified from Zombasite with many aspects removed and added to be a "Din's" game. It takes away focus from clan management and puts an emphasis on dynamic quests and semi-randomised character building along with a more dynamic randomly generated world than Zombasite had due to the new inclusion of height-maps to the terrain. The gameplay revolves around solving quests as quickly as possible before the subjects of each quest cause more…
positive · reviewer's own thumbsView post →Din's Legacy is simply too unfinished a game to be recommended. It needed months of additional development and polish. As post-release updates have seemingly stopped, and were only minor bugfixes prior, it appears that Legacy will never be more than that. Legacy is built upon the framework of Zombasite, giving it an already weak foundation. Ideas that made previous Soldak offerings stand out are reduced to shells in Legacy. Diplomacy is technically still present, but is completely useless.…
negative · reviewer's own thumbsView post →TL;DR: If you have never played a Soldak game and like hack-and-slash games with RPG mechanics look past the graphics and at least give the demo a try. The game won't win any award for graphical design but it easily makes up for this with its dynamic world and stellar amount of character customization. After "Depths of peril", "Din's Curse" and "Zombasite" (And their related addons) the game "Din's Legacy" is the fourth installment in this surprisingly long running series of Indie titles. If…
positive · reviewer's own thumbsView post →Update 11/25/2020: I played again for several hours, almost a year since my last update. For fairness I also played Din's Curse just before (the really old game). I have to say for all the new features, Din's Legacy mostly adds frustrating / annoying features. I noticed that any creature that does more than a basic attack generally just applies a damage-over-time effect that is difficult/impossible to mitigate. The skills aren't any more exciting than Din's Curse. Din's Legacy main thing is…
negative · reviewer's own thumbsView post →Din's Legacy is an ARPG (action RPG) focused on replayability and generating crazy situations. Almost everything in this game is [url=https://en.wikipedia.org/wiki/Procedural_generation]procedurally generated, so you'll never play the same scenario twice. If you're familiar with roguelikes (like NetHack, Angband, ADOM, Tales of Maj'Eyal, etc), I could describe this game as the "rogueiest" of the ARPGs, with a brutal difficulty curve, high randomization, unidentified items and unpredictable…
positive · reviewer's own thumbsView post →Well, I risked purchasing this game when I never even heard of it before. I am shocked at HOW GOOD IT IS! I love it and have been playing 170 hours. I am not bored. I am not disappointed at all. It is challenging and there is so much to explore. It is the biggest surprise in my library of 100s of games. I have played every ARPG game ever made. At least I thought so. I have played everything from Diablo to Skyrim to Borderlands to POE to Last Epoch to all the others. I am so pleasantly surprised…
positive · reviewer's own thumbsView post →My initial review was more positive but after taking some time to really think about it as a game I had to change my review. Din's Legacy suffers from a lot of smaller problems that mar the experience as a whole. Many of these stem from the randomization inherent to the game's design. Classes have an array of skills, however you don't necessarily get all of those skills when you create a character of that class. You could have 3 copies of a mana regen skill but only half of the class-specific…
negative · reviewer's own thumbsView post →A great game IF you know what you're getting into. Don't expect a polished or balanced game, or even a glimpse of a story - Din's Legacy is all about procedural generation & dynamic event mechanics that the developer has been experimenting with since 2007. It's a Diablo-clone where you create a character and then carry them across multiple randomly generated scenarios, with goals ranging from defending a town from invasion to a 1-to-1 duel in an arena. What really makes the game stand out…
positive · reviewer's own thumbsView post →TL;DR This trash should burn in a fire. IF you enjoy wandering through uninspiring, ugly mazes for hours, fighting same creatures with terribly boring skills for crap loot, hoping that the RND doesn't mess your run - buy it. Otherwise - stay away. I've played 100+ hours of Drox Operative, and fair amount on earlier games. This was an unpolished gem. I've played ~20 hours of Zombacite before giving up on it - the game was awful. I've played 2 hours of this Din's Legacy, and that's enough. It…
negative · reviewer's own thumbsView post →This game is a blast, and has a free demo if you're on the fence. It's an aRPG with deep character customization through gameplay mechanics, a ton of classes (30+??? I'm a sucker for a class system ala FFT/Ogre Battle/etc), and roguelike randomization. Is it rough around the edges? Yeah. Does that make it any less fun once you understand the game? Nope. Incredibly impressed with a game that didn't even begin to be on my radar prior to the Steam release.
positive · reviewer's own thumbsView post →Terrible game. I tried to like it, but its pretty clear Soldak dropped this one after rushing it out. All I wanted was a new Din's Curse. What I got was a punch in the face. If an enemy kills you it goes up 3-5 levels. Which means that it 2 shots you if you try to kill it. You broke a demonic gate like you where told to? Congrats, now every enemy is 7 levels higher near that gate and they are chasing you home, where they slaughter your 'clan' and destroy your stone. Did I mention how half of…
negative · reviewer's own thumbsView post →Been enjoying this game, I'm glad it isn't like the others its more rogue like and a bit more strict on your class building. Dev(s) seem much more active on this project then the previous ones. They actually added and edits things My self and others posted were wrong or seemed to be missing. an for that i have to say this game is a must. Now before i get into comparing this with other titles from Soldak the multi player no longer requires a port forwarding method or hamachi based…
positive · reviewer's own thumbsView post →Still early times, but I am loving it. It's got bugs still, so if you LOVE Soldak and wanna dive in now, just know to expect some weirdness. It's definitely a lovely extension of what Din's Curse started, and the mutation mechanic is delightful. ALL ORKS SHALL FEAR MY MINSTREL FIRE MAGE. Seriously, this is great stuff.
positive · reviewer's own thumbsView post →I have absolute faith that this game will, eventually, be good. I've had great luck with Soldak in the past. At this point, though, I'd give it a hard pass. It's just too hard to get into. I've probably spent 500ish hours on these guys' past games and this one is STILL too confusing and frantic for me to get started. On the default normal pacing, every character I've started has begun with the town under attack with no time to think or figure out what's going on. One was attacked by a boss mob…
negative · reviewer's own thumbsView post →I wanted to like this game, it's the sequel to the amazing game Din's Curse, but sadly the game doesn't know what it wants to be. You're dumped into a massive world with several npcs fighting against eachother and yourself. The game introduces a strange system of mutations that is for the most part out of your hands and its real easy to mess a character. Navigation is a huge nightmare and lighting makes everything look dark. I like the ghaphics updates and the cool system to unlock new…
negative · reviewer's own thumbsView post →The ARPG elements in this game are great. The mutation system is nice addition to the ARPG genre. But the performance issues this game has ruins the whole game for me. If they ever fix the performance issues I will give a good review (waiting for patch).
negative · reviewer's own thumbsView post →Positives: -The game is very fun with more than 30 classes. -The mutation system allows you to mix any passives and skills allowing for a massive number of possibilities. -The game modes and difficulty have many great custom options so the player can choose. -Lots of different game modes and the randomness of mutations, maps and monster traits keeps the game unique. -Lots of gear customisation and an in-depth crafting system. Negatives: -Modest learning curve: game starts off quite difficult…
positive · reviewer's own thumbsView post →I brought this as I enjoyed some of the past games. But at this point it's getting incredibly boring, I don't know why I haven't seen it mentioned but they are basically creating the same game over and over again with a few little differences and have been for years. The first time you play one of them it can be pretty fun, but then you play the other games and they are all mostly exactly the same, it gets old.
negative · reviewer's own thumbsView post →Big fan of Din's Curse, racking up hundreds of hours before Steam, but this feels like a massive step back despite some much needed QoL improvements. The gameplay loop has been turned into yet another retread of the clan-based games like Zombasite and DoP which have more recent iterations compared the dungeon crawler, without really adding anything, with random maps that become a confusing mass of enclaves, frenetic diplomatic popups and so many modifiers and random events and items and field…
negative · reviewer's own thumbsView post →If you're a fan of Soldak games, you shouldn't have any trouble deciding if the game is for you. I'm sure you know that ALL of his games have a DEMO, right? :) That said, as an existing fan, I felt the fun factor was ramped up and the stress (my choice via setting) was lowered with the addition of **Exploration mode** and the Mutation system. If you want more challenge you do not have to take advantage of being able to build the character that you want. Want to be a Nightshade,…
positive · reviewer's own thumbsView post →Din's Legacy ist the Best of the Best of Mr. Peelers Portfolio... In this Package you get it all... "I click you to Death" - Check "I can Build my Char as i like?!" - Check "Vast Open World... with Fiendish Mechanics" - Check "Factions that follow their own Agenda?" - Check "Factions that Explore, Expand, Exploit, Exterminate?!" - Check "A Quest System that keep's you on your Toes all the Time?!" - Check "Unlimited Replayability?!" - Check Well keep glaring at the "You Guys got a Smartphone…
positive · reviewer's own thumbsView post →I played hundreds of hours of Din's Curse, just loved it. Zombisite just wasn't fun for me, but I thought I'd give Legacy a chance, as it appeared to be closer to DC. With regrets, I fear Soldak has lost the plot a bit. On the plus side, the gaphics have been improved a bit, things aren't so jarringly low-poly. But I have to say the graphics are, on the whole, stll remarkably ugly. The environments are so full of garish, putrid vegetation that the whole thing is just an eyesore. I often found…
negative · reviewer's own thumbsView post →Tons of bugs, especially where you need to reach an area to complete a quest but it's inaccessible, and when you finish an area but the winning condition doesn't get triggered. Not nearly as good as Drox.
negative · reviewer's own thumbsView post →I played Din's Curse (19 hours) and Zombasite (73 hours). Both games was fun to play. Zombasite was really nice step forward. I decided to buy Din's Legacy. I see Developer is making alot updates and i hope it will be great game in future but now game is called "Alpha" and sadly it's truth. In current state game is abit worse than Zombasite and i can't recommend it to any DIn's universe fans. Ofcourse i will check game updates and if things will work in future i will change my review. CONS…
negative · reviewer's own thumbsView post →Longtime fan of Soldak, this is their best game to date. It's slightly irritating that each 'new' game is sold separately, when they're mostly iterative -- they should be patches. That said, each game shows marked improvement over previous titles and I never feel the price wasn't worth it. They're a small company and deserve the income. Graphically, these games have never been fantastic, and this is no exception. However, it's a quite unique take on the action RPG, and well worth playing for…
positive · reviewer's own thumbsView post →I say this game is the pinnacle of Soldak games. It takes everything that has been learned throughout the previous games and combines them with a unique skill mutation system. If you have played one or two of the previous Soldak games you will most likely enjoy this one. However, if you have played all of the previous games, then you may not find this to be much fun. I really like the mutation system, but its the same skills from the previous games, its the same clunky combat. I know that I…
positive · reviewer's own thumbsView post →This is the true sequel to the amazing Din's Curse. While Soldak's games are decent in their ARPG mechanics, where they really shine is in their procedural generation and realistic quest chains. When a quest tells you to do something quickly, you better do it quickly, or you'll fail the quest and something else could happen. The result is a world that feels real and interactive to a degree unmatched by many other games, and certainly unmatched by other ARPGs. What this particular iteration…
positive · reviewer's own thumbsView post →Played this one soon as I managed to grab it, same as every Soldak game. Something felt... strange, so I dropped it and went back to Din's curse, since Zombasite never really caught my attention. Several months after dropping Din's Curse - and most every other game due to old-guy related life stuff - I tried it again. This time, I didn't have the recent memory of Din's Curse or DoP to compare with, so I was able to play it with no nostalgia-tinted eyes. And it was just awesome. The game…
positive · reviewer's own thumbsView post →UPDATED! So after spending some more time in this unique hack n slash game i have to stay it's still just as awesome if not more so than it was after my first few hours. For some people including myself it's a bit strange at first and i could see how many people would be turned away by the graphics but if you can get past the graphical quality there is an awesome game here. There are so many unique features in this game and so many game modes as well as classes to keep you interested and keep…
positive · reviewer's own thumbsView post →Let's admit it : i'm in for chaos. Destroying an altar and watching a god spawning which is big half my screen, being allied to clans but destroying em in the end just for the shiny loot, trying to figure out if the build i had in mind can actually work someway and....mutations! Character building has gone even more insane you get random mutations on lvl up (mutated lvl) and you can also spend mutation points to get skills from other classes. Is that not enough for you? Almost illimitate…
positive · reviewer's own thumbsView post →Din’s Legacy is a sprawling, systems-heavy action RPG that embraces the unpredictable. Developed and published by Soldak Entertainment, it continues the studio’s signature design philosophy: dynamic worlds, procedural storytelling, faction-driven conflict, and player builds shaped as much by chaos as by intention. Rather than offering a scripted narrative or tightly choreographed campaign, the game throws you into a living environment where monsters scheme, towns collapse or thrive based on…
positive · reviewer's own thumbsView post →I'm honestly not sure about this game. Like a lot of Soldak's games there's a lot of really cool ideas marred by spotty execution, but this one in particular is plagued with technical issues that keep me from truely enjoying it. I hope that whenever they finally go back to make another top-down ARPG they start over with a more modern like Godot or something, because I really want to see some of these idea come to fruition.
negative · reviewer's own thumbsView post →Surprisingly good! I got this game on the cheap and out of boredom. It's visuals are obviously rather amateur, and it's a super indie studio, but they do have more than one titles, so I rolled the dice. I am glad I did! This game and all the titles from this developer have some unique mechanics. That's exactly what makes good games in this age of regurgitated games with different graphics. This is essentially an ARPG, but with a huge twist...or a couple twists. As you go around defeating…
positive · reviewer's own thumbsView post →I really appreciate what Soldak is trying to do. They're making a kind of living world ARPG where the story is emergent, rather than pre-written. The summoning quest you failed to prevent spawns a boss monster you have to fight. Leaving the boss monster alone for too long and he starts recruiting lieutenants. Don't take out the lieutenants and they start raiding your base. Etc. It sounds great in concept, but the gameplay is just so messy. I find my character standing there slackjawed as I fail…
negative · reviewer's own thumbsView post →This game is entirely lifeless. It is yet another example of why games that are entirely procedurally generated are uninteresting. Not a single NPC has any interesting dialogue or backstory. When 'talking' to a NPC, they all have the same 3 or 4 responses (What do you need? Nice weather we're having. etc). The only lore/backstory in the entire game is 'orcs are evil and elves/mutants are good.' The entirety of the settlement 'building' boils down to replacing the 4 gates and recruiting…
negative · reviewer's own thumbsView post →There are plenty of in-depth reviews so I'm not going to do one of those. When I first started I looted crates in my starting base. One of these had a fire trap on it that exploded and caught the grass around on fire, which spread and burnt down most of the buildings and fried some NPCs. An invasion came and there was not enough NPCS to defend the base because of the BBQ and I lost the game. This is the kind of random crazy that this game has which is why after 65 hours of play is still full…
positive · reviewer's own thumbsView post →The game is going for a Din's Curse feel but with the updated game engine and more balanced mechanics from Soldak's other games. As they have done before, they started with Zombasite and are migrating it into something new. It has a lot of new features, the mutation mechanic is surprisingly fun, each new round is a different scenario so it's not just "do all the quests" but instead you'll have things like "escape the dungeon" or "destroy all the gates" It is in alpha and will still have bugs,…
positive · reviewer's own thumbsView post →Having put many hours into Din's Curse, I was stoked for the release of Legacy, and the wait was absolutely worth it in my opinion. The unique randomness has been dialed up to eleven in Legacy and I can already see that it will be very easy to put hours and hours into "just one more world". After wrapping my head around the mutation system, I am excited to build towards the ideal character that I wish to play, it's the hybrid class from the old games but on steroids with a little bit of…
positive · reviewer's own thumbsView post →A very interesting isometric RPG hack and slash game. Din's Legacy has a lot of interesting ideas that mostly work in the game. It has the classic trappings of the Diablo style RPG game: classes, a world to explore, quests and NPCs to encounter. It is however a very impressive example of a procedurally generated game. Previously cleared out areas will refill with enemies from nearby dungeons. Quests that aren't dealt with have consequences as the world changes. Your own characters levelling…
positive · reviewer's own thumbsView post →Although the game has some very interesting and innovative ideas, the UI is just so clumsy that it is too much hassle to play. In 1995, on a 1280x1024 monitor, it would have looked OK but still played strangely. Who ever heard of an ARPG where you have to tap a key to attack with your weapon in hand? The onscreen text and UI like the inventory is tiny even at 1920x1080. Going all the way down to 1600x900 the text was a little more readable but the UI just shrank too. And worst of all, when I…
negative · reviewer's own thumbsView post →This is a hell of a game. Much more than the sum of its parts. Like many Soldak titles, this isn't so much a new game as it is the latest iteration of the Depths of Peril formula. Expect the same icons, sound effects (I hope you like that Soldak-iconic monster wheeze, you'll be hearing it all the time), gear, and combat stats/mechanics, with some iterative improvements. The impressive bit, and the bit that really pulls all these scattershot elements together, is the mutation system. While its…
positive · reviewer's own thumbsView post →You are a mutant! The God Din has taken notice of you! I played Din's Curse and liked the town aspect of the game and always thought it would be cool if there was an open world. Din's Legacy is pretty much just that. An action rpg with rng (Diablo like) loot with plenty of other traits. Three different parts involved in leveling up and learning new abilities, the class mutation system is weird and cool, random mutations thrown in here and there. I am on my fourth world at around 35 hours and…
positive · reviewer's own thumbsView post →As it is now it seems buggy as hell and worst of all just has way too much visual clutter. Sorry you can't see that enemy because its colored the same as the ground and tree and rocks. Sorry you can't path through this area because there is a barrier of rocks hidden by trees. Sorry your attack is actually hitting a rock you can't see due to all all being the same color. Pretty much just becomes constant pathing and attacking issues due to the visual clutter of overheard objects hiding ground…
negative · reviewer's own thumbsView post →I really love how Soldak is use the procedural generation in their games. I also played Zombasite, Din's Curse and Depths of Peril. In Dins Legacy they switched to more variation at the levels (no squared levels again) and the added highmaps. But they also added many things, that teach you, that you are not immortal. Some of the captains, veterans, gurdians (and many more) are very powerful. There is a Nemesis system, too. If you die, that monster gain new abilities and a new rank. And if you…
positive · reviewer's own thumbsView post →This game is pretty good. If you played Drox Operative, Din's curse, or zombasite, you know what you are getting here. If you haven't, its basically diablo 2 on the surface with a bunch of stuff that is simulated on top. This is a game where the boss demon can get in a fight with a bunch of other demons and get killed. You can set off a bomb underground, blow up a support pillar and a cave in can happen. You can invite someone to your town that makes everyone super unhappy, tells all of…
positive · reviewer's own thumbsView post →I wanted to leave this at a refund without review as I like indie games including Drox Operative from the same author but I'm quite sour about this even though I got my money back. We live in a world when you can play Path of Exile for free and ARPGs like Diablo 2, Torchlight 2, Titan Quest, Grim Dawn, Victor Vran, and many more can be acquired for few bucks in sale, shady keys site, or wherever you prefer, really. While I don't mind simple and ugly graphics that are worse than most titles I…
negative · reviewer's own thumbsView post →Interesting game, only issue is the constant crashes (super annoying).
negative · reviewer's own thumbsView post →By no means is this a great game, it's more experimental and a chaotic mess. It's fun.. I think? It's kinda generic but it has some weird little quirks that make it.. not stand out but differentaite itself from other games in the genre. So if you like borderline experiemental games with an old school feel, then this might be worth checking out. If you're looking for an actual game with polish, deep and thought out mechanics, grand innovation, etc. This is not the game for you.
positive · reviewer's own thumbsView post →I've played many ARPG's and Hack and Slash games, but what Dins Legacy does is well executed and fresh. The fact that the map you explore is procedurally generated, along with dungeons and quests, really reminds me of the FATE series of games with its procedural generation, in a good way. I cannot recommend this more for ARPG lovers; its a great game with an awesome soundtrack and many different items, skills and classes. Oh, and the mutation aspect of the game is really neat, too! Pick up on…
positive · reviewer's own thumbsView post →Despite all the reviews about how good this game is, trying it made me rather want to start up diablo 1 again If you are looking for a new hack & slash game, go for Grim Dawn instead. That one actually has everything good to offer in the genre
negative · reviewer's own thumbsView post →Game is a direct downgrade from it's predecessor Din's Curse, and I'd actually recommend trying that game instead of this one. Yes, it is fun for like 20-30 minutes, then you find out the game is not fair at all. Predecessor game Din's Curse you can either play a pure class (with 3 optional development branches) or cherry-pick 2 any of them to "multiclass", giving you a ton of fun options to play with. Here, in Din's Legacy you get chaotic "mutations" that modify your class instead of you.…
negative · reviewer's own thumbsView post →Issues Fixed! now it feels alot nicer to play! thank you for your dedication!
positive · reviewer's own thumbsView post →The game runs and looks terrible. I am getting around 20fps on an Vega 64. There are flickering squares everywhere, and the fps will frequently hitch down to single digits. Not great for a game that looks like runescape.
negative · reviewer's own thumbsView post →This is pretty cool and I've played tons of PoE, Diablo, Grim Dawn. Some fresh cool ideas here I think.
positive · reviewer's own thumbsView post →It's as rough as you would expect, but ♥♥♥♥♥♥♥♥♥♥'s fun and addicting. A good timesinker, and I mean it: I have PoE2, Grim Dawn, Diablo IV... all the ARPGs you can think of and I still play this from time to time.
positive · reviewer's own thumbsView post →On paper, it’s a Diablo-style ARPG where the world progresses independently: bosses scheme, factions grow stronger, areas escalate, and the town can be overrun if you fall behind. The idea is a hostile world that doesn’t care about you. The problem is that you rarely feel this system in a satisfying way. Most of the time, gameplay devolves into repetitive “lawn-mowing.” You clear an area, only for it to instantly repopulate because another boss was sent there, forcing you to spend another 10…
negative · reviewer's own thumbsView post →Look, for the original "we have Diablo at home and it's still oddly friggin good" pick the battletested Din's Curse + expansion, but for some reason unbeknownst to me I prefer this one because I like the RNG. Warning though : The shadows don't work properly, at least on my setup, but you can turn them off in options. Help : If you skipped any tutorial, you can press H anywhere to bring the contextual help menu Illusion walls : Some quest goals will be behind fake walls. These are rendered…
positive · reviewer's own thumbsView post →Din's Legacy is likely not for everyone, but for the price point it is fun to play when the mood strikes. It has a HUGE amount of classes, builds and skills to choose from and is relatively deep with game mechanics. Animation and graphics are a bit simplistic, but game play is satisfying and fun. There are a lot of scenario customisation features so it can be made to suit ones taste for difficulty. Replay value is virtually limitless so it is something you can come back to over and over. The…
positive · reviewer's own thumbsView post →My girlfriend and I stumbled on this janky little gem a few days ago and love it. It has a steep learning curve and can be VERY difficult, but once you figure out how to control and manage mutations, you can build some pretty awesome characters. Tons of classes to unlock, emergent gameplay, different worlds every time. It's great.
positive · reviewer's own thumbsView post →Not a single new good idea, couple of messed up previous game concepts.
negative · reviewer's own thumbsView post →
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