Star Renegades
Developer Massive Damage, Inc.
Star Renegades is a tactical roguelite game developed by Massive Damage and published in 2020 by Raw Fury. It combines influences from JRPGs and roguelite games. From Wikipedia (CC BY-SA 4.0)
213 reactions from 3 sources (Steam reviews, Bluesky, Mastodon) · newest Sep 28, 2026 · last updated Oct 7, 2026 · How this works
Audience score
126 positive · 59 negative
95% range 61–74%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 126 | 59 | 0 |
| Bluesky * | 0 | 0 | 0 |
| Mastodon * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
28 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 213 · most liked first4 days till prime 4 A Samus sprite set I made in the Star Renegades style while I was making that game 6 years ago #MetroidPrime4 #samus #pixelart
unlabelledView post →I gave it a few tries, but it's really not for me. Pardon my rudeness but the writing is just very bad, and it prevents me from enjoying an otherwise perfectly okay game. The battle system is novel and interesting, the art is good (and sometimes great even), the music is fine, but the dialog is fan fiction levels of bad. I'm talking "aaaannd he's right behind me, isn't he? / Erm, so that's a thing now I guess!" levels of bad. Maybe their next game will be a bit better. If you can look past the…
negative · reviewer's own thumbsView post →Flawed masterpiece. Very flawed. Star Renegades's core gameplay is extremely solid. In particular, its turn-based timing system is quite innovative. You chain your attacks on a timeline, with the opportunity to kick the enemies attack out of the turn, and to reliably trigger critical strikes when targeting an enemy who will attack after you. This is a deep, engaging system with plenty of synergistic mechanics to back it up, and despite having played a lot of turn-based roguelites, I've not…
positive · reviewer's own thumbsView post →Nice in general but the scaling of the differenty difficulties is both artificial and unbalanced. I don't mind if the game is hard, but if you're at one point forced to run exactly one specific party loadout from hundreds of possible combinations to at least have a remote chance of winning, then thats just bad design for a roguelike.
negative · reviewer's own thumbsView post →I finally 100% this game yesterday and realised I have yet to write a review for it. Star Renegades is a turn based rogue like with heavy emphasis on party building and planing out your turns. The game is VERY unforgiving, especially on the higher difficulties, and a single bad turn can end your entire run, which can be 3-5 hours on the higher difficulties. This is a game that expects you to learn its systems and use the information it offers you to carefully plan out your moves, however the…
positive · reviewer's own thumbsView post →Star Renegades is a game that has interesting concepts, but flawed execution. The ability to unlock new classes fire emblem style by pairing up specific characters? Very cool, but the bond system overall is very barebones and basic. The turn based, FF10 style time bar? cool...until you realise how basic it makes every fight. The Nemesis-esque system? pretty neat...but can completely kill your run if you don't account for a single specific weakness (which means most runs end early due to not…
negative · reviewer's own thumbsView post →DO NOT BUY! The game is unbeatable due to an unfixed bug. After beating the final boss you will get stuck in a spaceship unable to leave or progress, the only option being to surrender the run. This would be a positive review if the game simply functioned.
negative · reviewer's own thumbsView post →I really wanted to like this game. Sci fi settings are an all time favorite of mine, and I've been known to be partial to a good rougelike too. The combat mechanics are fairly interesting, and the art is nice, but the narrative just totally failed to hook me in any way. The minute dialogue started, my investment just started fading away. I can't put my finger on the exact reason the writing fails so badly, the characters and world just feel so.... uninteresting. Something about it feels very…
negative · reviewer's own thumbsView post →This is a yes and no recommendation... The game seems to glitch every few hours, maybe it's only on deck. Bryan is right though, if the game was 22% easier, it would be better. There's just TOO much to do, and it is pretty grindy. If normal difficulty was just that, normal, it would make people hang on to the game more. I can't see many people putting in 5-600 hours trying to beat this thing entirely. There needs to be more progression and faster, perhaps, 22% faster. How can I complain, I got…
negative · reviewer's own thumbsView post →It's not a rogue-lite in the way you "DO MORE RUNS!" because the game itself is too slow for that. It's more of a "Oh, I get these new things that make it interesting if I decide to try again" game. Give it a whirl if you like low-end tactics games that introduce a small amount of rogue-lite stuff thrown in Update at nearly 50hrs: I really like the combat of this game. The one minute bar and trying to eek out more seconds so you can stagger enemies is awesome. I haven't used all the classes,…
positive · reviewer's own thumbsView post →Star Renegades being a roguelike is a big no-no for me. Hindering the experience and hurting my ego at being good at the game. I don't know why it isn't a simple, linear JRPG game with save options in the first place. It is because it's a short game without counting the replays that the developers felt the need to drag it out by making you start all the way from the beginning after you died. Losing hours and hours of gameplay and then using a lot of resources for a few minor upgrades and…
negative · reviewer's own thumbsView post →For a roguelike, it sure is tedious to play, a full run takes about four hours. A shame because the battle system was actually interesting. Would've been much better if this was a standard RPG. I had fun, but I'm not going to spend any more time with this, just doesn't seem worth it. It was a good time waster though, and I've wasted enough time. There are better games to waste time on.
negative · reviewer's own thumbsView post →Yes yes its a pretty game. However the gameplay is dull and the writing is super cringey, Marvel Disney level juvenile slop. I returned it so you dont have to dear reader.
negative · reviewer's own thumbsView post →This thumbs up is a tentative 'maybe'. The game is charming, especially the pixel art is nice to look at and the writing is not bad at all. But while Roguelike + Tactical RPG sounds enticing at first, it quickly turns into a slog, as many other reviewers have already pointed out. Progression is slow and runs take a VERY long time, which is a fundamental miscalculation. This genre combination also leads to some other problems. While encounter design is more often than not well balanced,…
positive · reviewer's own thumbsView post →This is a game that would benefit greatly from a "Maybe" option. As it stands, it's pretty hard to recommend this at the full price, it just doesn't live it up to that at all. I wouldn't even say this is a bad game. The pixel art is honestly some of the best I've seen and the world looks like it had a love put into it. But that's pretty much where it begins and ends with the beautiful wrapping. The game itself is a mix of boring, buggy, sloggy, and grindy. I've played this for just shy of 5…
negative · reviewer's own thumbsView post →That's a no from me dawg. Aesthetic is neat, but animations take too long and the fast-forward feature makes the screen fuzz in a nauseating/unpleasant way, and I'm not even sensitive. The movement is complete butt, almost every UI choice makes me actively angry, and rather than build on what other rougelikes have done they did something different, but worse in their map traversal. Rather than look pretty, the world map is confusing, choices are unclear, and things flash and change color with…
negative · reviewer's own thumbsView post →I was barely even past the tutorial but i already know i'm not gonna like this game. The combat has some really cool concepts in it and the spritework is honestly insane, but the writing is so obscenely bad I can't see myself liking a single one of the characters no matter much time I could've spent. The whole first section of the game just jumps around randomly and doesn't bother fleshing out any of the characters, even after introducing a friendship system that honestly seems like it could've…
negative · reviewer's own thumbsView post →Absolute cringiest dialoges imaginable. Yes its so bad, that its actualy ruins gameplay(since gameplay is basicaly constant loop of clearing same locations with different guys)-everyone acts like sonic-fanfiction character in avengers cinematic universe and they never, NEVER shut up. Every moment, every movement, every attack every click will be narrated with some abyssmal ♥♥♥♥♥♥♥ like: "-Damn sometimes i want to try pineapple pizza -PUTTING PINEAPLE ON PIZZA IS PUNISHABLE BY DEATH BY GALACTIC…
negative · reviewer's own thumbsView post →This is a roguelite that suffers heavily from being a roguelite. Any replayability was stretched beyond breaking to make it fit their thoughts of what a rougelike should be. It's sad, because there's a good game hiding under a pile of "well... now I have to do the same thing again with VERY little difference."
negative · reviewer's own thumbsView post →It's... okay? I'm giving it a thumbs up only because I can't give it a neutral rating. The dialogue isn't great and some of it isn't unique to each character. The story is very threadbare. The nemesis-like system isn't deep enough to be interesting. The rogue-like elements don't give the player enough control over the randomness and the playtime per run is a bit long. You do get choices of what gear or characters to pick but the meta progression is pretty weak. The combat is decent. The sound…
positive · reviewer's own thumbsView post →Interesting ideas, bad execution. Everything just takes too long, and that made me bored of the game really quickly. Graphics are quite nice even though I am being overfed by all the pixel art in the indie game. The game is not terrible per say, just lacks something that would keep me interested playing for long.
negative · reviewer's own thumbsView post →Fun fact: I conflated this game with Sea of Stars, another style-over-substance RPG (though this one seems more substantive mechanically), and this conflation was reinforced when the very first NPC that I was given the option to interact with on my own volition was just doing a gag that was identical to a gag done in the Messenger. At least in the Messenger, there is a subversion at the end and the overall dialogue has an arc to it (though I could not have more contempt for the moral of the…
negative · reviewer's own thumbsView post →So I'm down to a few games as to which to play next. I am also seriously considering playing Grandia and FFIX back to back just to see if I can finally decide which of the two is my favorite PS1 game. Some of the other options are mostly Indies: Ashen, Morbid, Star Renegades, Child of Light, etc. 😐
unlabelledView post →Very fun and challenging combat system. It's a fun interplay between deciding whether to push damage through on enemies or stun them until the next turn where they are likely to go before you unless you plan accordingly. The metaprogression is more about unlocking play patterns and minor stat improvements than steadily advancing towards an inevitable win.
positive · reviewer's own thumbsView post →There's love put into the art, and the world, but then the story starts and the roguelike ♥♥♥♥ starts and it just doesn't hook me. I'd rather it was just someone making a standard jrpg and not this awkwardly linear and simple story path. I mean I say this, but also the writing was clearly written by someone who either never edits their first drafts or thought it wouldn't matter, because if you're going to build a setting and world just to fall on the crutch of reality hopping time travel while…
negative · reviewer's own thumbsView post →The concept is interesting and the graphics are really neat. There's a lot happening, but it's pretty tough to follow all of the nuances of the various mechanics, at least in the first playthrough. I can tell who is going to do damage to who, but initiating breaks and what all of the many symbols mean starts to get a little fuzzy. Squad relationship based unlocks and bonuses are really neat, but while there's a way to track the former, the latter gets lost after an initial mention. I'm also not…
positive · reviewer's own thumbsView post →So I grabbed Star Renegades and man, first impressions were pretty sweet. The visuals hit hard - you boot it up and you're like "damn, this looks nice." The cutscenes are clean, and when you get into the actual game, it's this cool mix of pixel art with modern stuff. The lighting especially looks really good. But then you start reading the dialogue and... oof. Like, it's just bad. I mean, with all the AI stuff we have nowadays, they could've at least made it more interesting. It's just not…
negative · reviewer's own thumbsView post →if you're great at designing OC's but suck at writing a plot, just make a fighting game or a whatever the fuck I'm supposed to call Star Renegades
unlabelledView post →This feels like a badly put together prototype rather than a polished game with a cohesive story and game mechanics that mesh together well in order to create depth. In terms of the writing, none of the characters are charming. There isn't much of a story either, just some random in-universe sci-fi jargon used in dialogue. It's hard to get invested into any of the characters. For some characters they try to emulate how a cliche hollywood action movie character would talk to look badass, but it…
negative · reviewer's own thumbsView post →It's one of those experiences where you understand pretty quickly that you shouldn't try slogging through the entire game because it won't be fun. The art and animations are fine, the soundtrack is ok I guess, the gameplay loop seems a bit bland. However, the main component, the combat system, is both simple and overcomplicated. It's not difficult to understand but the game front-loads a bunch of tutorial screens to have you learn everything at once instead of letting you experiment or teach…
negative · reviewer's own thumbsView post →However good the game may be, it is buried under a big pile of jankiness, weird decisions, odd designs and controls and overall questionable user experience.
negative · reviewer's own thumbsView post →I would really like to recommend Star Renegades but I can't. It's definitely enjoyable to some extent but it's also a slog to play through. Once again, Steam needs a 'neutral' vote. Star Renegades has a lot of good ideas executed in a mediocre fashion: Combat is tedious, slow and it becomes difficult to interpret the results of the 'prediction bar' or whatever it's called really fast as it often feels like it is failing in doing proper calculations. The most grievious offense is introducing…
negative · reviewer's own thumbsView post →This game wastes your time and has such an unsatisfying loop. Everything just takes too long needlessly such as animations. Its got good ideas but the execution misses the mark so hard.
negative · reviewer's own thumbsView post →Despite my interest in it, I put off getting this game for a long time because I had always heard that it's punishingly difficult, unfair, and full of bugs. Finally got it and WOW, it's so good and easily exceeded all of my expectations! Yes it's tough, but I like a tough roguelite. It does take some time to learn the game and the tutorial is not great, but there are excellent guides out there and once you understand how everything works (especially time manipulation) the game really starts to…
positive · reviewer's own thumbsView post →The game feels repetitve. Unlike Hades; there isn't a grand story that progresses as you finish runs. With each run- you just unlock more charachters and weapons with a few numbers tweaked on each labelled as your progenitor. I feel like subsequent runs post beating the game once wasted my time; I wish there was more there.
negative · reviewer's own thumbsView post →Raw Fury is in bed with Sweet Baby Inc.
negative · reviewer's own thumbsView post →Gameplay's foundation is great, but I feel like this game being a roguelike hurts it. Runs are at least 3 hours long and I feel like your ability to deal with core challenges hinges on RNG. At least my first loss didn't feel deserved as game announced enemies can now be in the backline and I had no tools to effectively deal with that, so I slowly started taking damage when fighting basic enemies. Gameplay is your standard turn based RPG with timeline (actions cost time and you can delay enemy…
negative · reviewer's own thumbsView post →Looks good and plays wells. Should probably skip all the dialogue though unless you like constantly reading politically progressive talking points.
positive · reviewer's own thumbsView post →A goal in every roguelike game is to feel like you've "broken" the game due to a variety of factors, planned and unplanned, coming together as best as you can cobble them, into something that's hopefully very powerful. Star Renegades achieves this feeling of power, and of breaking the game, but it feels a bit different. It's not all-out balls to the wall slugfest as you steamroll enemies (although as you get stronger you can certainly make short work of basic fights) but rather a cerebral…
positive · reviewer's own thumbsView post →A very fun pixel art roguelike in the style of a jrpg! This game has a really fun combat system with lots of different team comps, plus plenty of weapon options as well as upgrades available. Kinda cooky writing i thought but it gave me some laughs! TONS of replay value with altering enemies and what not. Would definitely recommend!
positive · reviewer's own thumbsView post →An enjoyable turn-based roguelike in the vein of Darkest Dungeon. + Perfect information - no RNG + Intuitive turn-based combat system based on denying the enemy turns, a la Metaphor: Re Fantazio or the Fuga: Melodies of Steel series + Affinity system that gives you cutscenes between party members and rewards you with alternate appearances and movesets - Runs take a very long time (2 hours +) and the incremental improvements that persist between runs are not as significant as I prefer -…
positive · reviewer's own thumbsView post →Pretty decent roguelike overall. The characters are interesting and varied, the story is really cool, the world building is rad. The battle system is tight and well done. And the progeny system is a cool way to unlock new characters. Definitely recommend if it goes on sale, I've been having a good time. The game feels good overall but it's clear it didn't quite have enough time to cook. It's full of bugs, balancing issues, difficulty is too brutal considering the levels of rng, certain areas…
positive · reviewer's own thumbsView post →Short review after doing the game on 3 runs (finished extreme): a rogue-lite multi run turn based RPG with a classic side view battle system. Pros: - Decent pixel art style both for the environments and characters - Main attraction of the game are the multiple rogue-lite runs you will do, after you complete the campaign you can start again at a higher difficulty. This is not a normal new game plus like in other RPG as here all of the game systems support this (you unlock new characters,…
positive · reviewer's own thumbsView post →In my opinion this game had promise. Especially the art style! But for 25$, this feels like an unfinished little game in early access. There is a promising framework! hopefully they continue to refine it.
negative · reviewer's own thumbsView post →Picked this game up on a whim but it's fantastic. Great concept, really cool art style and a decent story on top. Basically I do not really have anything negative to say. If had to, I'd say the movement can be a bit wonky and the night time loot collecting is a bit of time waster. But really really minor points in an otherwise 9/10 game!
positive · reviewer's own thumbsView post →Honestly I love turn based strategy, and the break system, if you can manage it, is so satisfying.
positive · reviewer's own thumbsView post →I played this game again in the past two days after a year or two... Without even realizing it, put 20 hours into.. Sick. That game rocks. And I haven't gave it the positive it deserves. Unreal. It is not as fast as other rogue likes, sure. But it is indeed very cool. Trying out different comps, different builds. I did not even know a full AOE team actually works until I was forced to do it by RNG. Hell, that team even finished the whole game when I thought they are dead meat. Now I feel…
positive · reviewer's own thumbsView post →Today's OP/ED is Star Renegades OP! This is one of my favorite damn games. It's a roguelike "turn based" Sci-FI RPG with quite possibly my favorite battle system ever. The game can also get BRUTALLY difficult. The music and pixel art is ABSOLUTELY PHENOMENAL. steamcommunity.com/profiles/765...
unlabelledView post →Mechanics seem fun. Characters and storyline were lame though.
negative · reviewer's own thumbsView post →This game is so very slept on. I go back to it again and again and always enjoy it. The battles are engaging and the stakes are always high, and every decision you make can and will affect your run. The characters are cool, the effects are fun, the story is cool, and the worldbuilding is actually breathtaking. I do wish that the character banter matched the energy of these things. Often you will interact with something in the environment and get a goofy, almost fourth wall breaking, piece of…
positive · reviewer's own thumbsView post →Game may look nice, and has decent variety in builds and gear, but the fact that looting just simply stops working during runs and chests simply wont open, frustrating you to no end, especially after a tough fight.
negative · reviewer's own thumbsView post →Star Renegades, developed by Massive Damage, Inc. and published by Raw Fury, is a stylish and strategically rich turn-based RPG that fuses classic tactical combat with modern roguelite design. Set against the backdrop of a sprawling interdimensional conflict, the game places you in command of a small band of resistance fighters struggling to repel the relentless Imperium, a force that conquers entire realities. Rather than presenting a single, linear campaign, the game is built around repeated…
positive · reviewer's own thumbsView post →Having flashbacks to the time I streamed a bit of Star Renegades (great game btw) and just straight-up forgot it was still under embargo. @rawfury.bsky.social got in touch and were lovely about it, still felt SICK to my stomach though
unlabelledView post →The game is really good, if you see it from the combat point of view. 14 Hours for my first run (And first victory) with a bit of afking. I had fun thinking of a strategy, using the right order and abilities and mastering the delay system. The story is not interesting at all and i started skipping the dialogues... But that could be just me. The Roguelike elements coming mostly from different parties you can embark with and gear you can equip. The biggest meh and worth a downvote for me was…
positive · reviewer's own thumbsView post →I got this at a great discount, just $5, but even still, does not feel worth it to me. Combat timeline seemed interesting at first, but too much information is obscured, like what debuff Guardian damage types do, and it just doesn't hold interest. Runs are too long (like 4+ hours), feels like a chore just to get one win.
negative · reviewer's own thumbsView post →Great game. Super art style and generally very original and witty. Most important of all- very satisfyingly violent. Cool music. Two things i wish the Devs would change- Make the combat screen less cluttered and easier/ more time to read all the damage/effects result/score information, and the speech bubbles in camping are way too momentarily short to read, let alone enjoy reading. Why not have the option to view the combat feld a bit more top-down?
positive · reviewer's own thumbsView post →Too difficult for me to enjoy. The progression felt so harsh, idk why some dev does this, but they kept limiting the amount of direct improvement you can get via repeated runs. You only get minor buffs and some new characters. That's it. The game is all about your runs, but there's not much permanent stuff that complements it. Will take gazillions of hours just to get better, which is not fun.
negative · reviewer's own thumbsView post →Star Renegades has a cool premise with its tactical combat and roguelike elements, but it’s bogged down by repetitive gameplay and frustrating RNG. The combat system is solid but doesn’t evolve enough over time, and the story feels generic. The grind can be punishing, and some runs just feel like a slog rather than a fun challenge. It’s not a terrible game, but it lacks the polish and variety needed to keep you invested for long.
negative · reviewer's own thumbsView post →This game is so generic and forgettable slop that I forgot I was even playing it after first save&exit. Boring, dull, repetitive, Do not buy.
negative · reviewer's own thumbsView post →I've got to say, I'm loving it so far. There's enough strategic overlay to make min-maxers happy, and genuine choice on what you focus on. Sometimes you need a bit of a few things, sometimes you've got to double-down on one area. The map offers visibility of many development opportunities but restricts how many you can pursue. Each game takes a few hours, so you get a good feel for the unique development that you're on - and there is a good mix of "normal" opportunities (that you can plan…
positive · reviewer's own thumbsView post →
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