ORX
Developer johnbell
A new take on tower-defence and deckbuilding roguelike genres. ORX is like playing Carcassonne with your table on fire. Build your perfect deck, use powerful artefacts, master 3 unique factions. Prove that you are the King of your castle! From the Steam store page
10 reactions from 1 source (Bluesky) · newest Oct 1, 2026 · last updated Oct 8, 2026 · How this works
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10 of 10 · most liked firstUsing a data-driven approach to make a small asteroids-like game in 1h using #orx with: - Local multiplayer - Fully customizable - Music (Amiga MODs) & SFXs - Animated background - Persistent high score - Seamless wrap-around the edges - HTML 5 export - etc. youtu.be/5Bdt_c0LGnE #gamedev #indiedev
unlabelledView post →A special edition of ORX Engine 's Live Sessions is now available: youtu.be/5Bdt_c0LGnE You'll build a full Asteroids-like game, while leveraging ORX's Data-Driven features. A good overall introduction to ORX too. #gamedev #indiedev #gameengine #OpenSource #tutorial #Orxengine
unlabelledView post →Today we have an early (surprise) Christmas gift for the #orx community: Web/HTML5 is now officially supported! (Beta) If you want to check it for yourself, go play @fullybugged.bsky.social's Boohablox here: orx-project.org/orx/boohablo... (Thanks for letting me use your game!) #indiedev #gamedev
unlabelledView post →If "Gemini" said it, it must be true, right @orx.bsky.social ?! 👍💪🥳 "The Verdict ORX isn't missing anything—it simply chooses a vastly superior engineering path for native 2D/2.5D game development. (1/2)...
unlabelledView post →I am following @orx.bsky.social and learn to work with Orx which is a nice game engine. Have a look at orx-project.org and some games made with it itch.io/games/made-w... #OrxEngine
unlabelledView post →I like the data-driven approach by Orx very much, which makes it possible to develop very dynamically, separate clearly configuration and game logic. Great performance by C++, small memory footprint.
unlabelledView post →I tried another game engine: Orx Orx is written in C++ which is also used for the game logic, and config files for data. A large part of game mechanism is put in the config files. There is hot reloading, you can even change config data dynamically in memory at runtime. orx-project.org
unlabelledView post →We have one of the lead designers of the Orx game engine presenting in our Discord 7 pm Tuesday. Want to check that out?
unlabelledView post →Oh Great! Late to the party, but can we be added please (some of our game have been already been featured on GamingonLinux fully-bugged.itch.io ), and maybe adding the open source ORX Game Engine @orx.bsky.social too?
unlabelledView post →And for any small scale games, loading times should virtually be inexistent (rant on modern games loading times is over ^^). (7/7) To know more about Open Source ORX 2.5 D data driven game engine: orx-project.org
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