Gone Home
Developer Fullbright
Gone Home is a first-person walking simulator video game developed and published by The Fullbright Company. Gone Home was first released for Microsoft Windows, OS X, and Linux computers in August 2013, followed by console releases for the PlayStation 4 and Xbox One in January 2016, the Nintendo Switch in September 2018, and iOS in December 2018. Set in the year 1995, Gone Home puts the player in the role of a young… From Wikipedia (CC BY-SA 4.0)
81 reactions from 2 sources (Bluesky, Mastodon) · newest Oct 4, 2026 · last updated Oct 7, 2026 · How this works
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Reactions
60 of 81 · most liked firstGone Home ✅ I’ve been playing smaller games whilst I wait for Expedition 33 and this was perfect (finished it in one sitting lmao). I’m a sucker for a game where you explore a big house, find secret passageways and piece together the story.
unlabelledView post →Its a game setting off gamers collective PTSD and they think Zoe Quinn is going to put them in the basement again and make them play Gone Home forever.
unlabelledView post →hmm love saving my game in Ocarina of Time and then loading it to find that Link has GONE HOME TO THE WOODS AND HAS TO TRAVERSE THE LANDS ONCE MORE....... the hell
unlabelledView post →The Quiet Things is now LIVE ON STEAM! WOOHOO 🥳 If you enjoy indie narrative games like Gone Home or What Remains of Edith, you might like our little game ❤️ I have one favour to ask, if you do play it, please do leave us a review, it helps indie so much 🙏 store.steampowered.com/app/2288520/...
unlabelledView post →i actually thought about 1920's avant garde art as a comparison point for my game Problem Attic, & i wasn't the only one during that period. but gamergaters were more mad about stuff like Gone Home and just confused if at all aware of the avant garde stuff, which is where this comparison breaks down
unlabelledView post →now - when the discourse has moved on from both the hype and the anti-hype - is perhaps the best time to finally play Gone Home nebula.tv/videos/innue...
unlabelledView post →i remember being in the trenches when GONE HOME was receiving all this critical acclaim. this neogaf thread (lol) from 2014 had people calling it "the worst game of all time" lol www.neogaf.com/threads/did-...
unlabelledView post →39. Gone Home a walking sim video game where you're in an empty house in the 90s during a storm, and you have to solve puzzles to figure out the (very queer) story. it feels like a horror game but it's not. one of the only video games my mom has ever played (she enjoyed it a lot)
unlabelledView post →Got my boyfriend to play Gone Home, end up both of us CRYING during the ending. I love that game so much
unlabelledView post →I'll never forget finishing Gone Home and mentioning to a colleague who's played it how utterly impressed I was by how it disguised itself as a horror game only to pull off the most elegant and incredible bait-and-switch, and he said 'What are you talking about?'
unlabelledView post →The Haunting of Joni Evers - Uncover The Mysteries of the Cunningham House | Full Game Playthrough This gave me "What Remeains of Edith Finch" and "Gone Home" vibes, really great game with a great story. Thank you to @causewaystudios.com for the key! youtu.be/B-0uyi3m7sw?...
unlabelledView post →setting aside the absolute batshit drivel that follows, "the point of a game like Grand Theft Auto is to identify with the character" is a massively unhinged take. A game like the Gone Home or Life is Strange, sure. GTA? what??
unlabelledView post →That Ian Bogost “perpetual adolescence” Gone Home article needing to be repeated every time a reasonably high budget art game comes out. Whoopee!
unlabelledView post →a podcast! In case you have not heard me talk about the thing I talk about the most in public (it's Gone Home), or if you just want more for reasons known only to yourself, the lovely folks at Dev Game Club shall provide www.devgameclub.com/blog/2025/7/...
unlabelledView post →When Gone Home came out, I too was once a stupid little punk who was like. “this is so lame. Not even a game. What a load.” And then suddenly I was a woman. I take it seriously and I played it and I was tearing up. Sad to see not everyone has gotten there yet.
unlabelledView post →He played all of Gone Home and never once noticed it presented itself as a horror game and didn't believe me that it did. I think of it all the time. It's vital to the design and he didn't just not see it, he argued that it didn't exist.
unlabelledView post →Throwback to that time I got high and spent all night taking every moveable item in Gone Home and rearranging them to look like a demonic ritual
unlabelledView post →I'll never forget this really terrible article about accessibility that conflated "accommodations for people with disabilities," with "can run on weak hardware" and "isn't hard like Dark Souls" and tied it together saying that Gone Home was the most accessible game ever.
unlabelledView post →5. If you do something repeatedly in the game, try to show it at least twice in the trailer! For example, if your game is a Zelda-like game then locked doors are a thing. But until we see evidence, your game could be a story driven game where there's only one locked door like in Gone Home.
unlabelledView post →Wanderstop is another game that stood out during the SGF. The creators worked on Stanley Parable and Gone Home. Super excited to see the twists they've added to this "cozy" story about a fighter trying her best to slow down in a new life
unlabelledView post →I'm taking my first crack at a spoopy game and I'm pretty excited about it. If you like What Remains of Edith Finch, Gone Home, Bluebeard's Bride, or Betrayal at the House on the Hill - you're gonna like this one.
unlabelledView post →12 Memory Lane is a home exploration game in the style of Gone Home or What Remains of Edith Finch, but with unique logic puzzle elements. Here’s my review sightingames.wordpress.com/2026/03/05/r...
unlabelledView post →The polycule are playing Gone Home and I kept hearing them mention "Ranger Rick" and I was so disappointed to learn the game does not actually have my favorite magazine from my own childhood in the 90's, just some guy named Rick who happens to be a ranger
unlabelledView post →Blue Prince is like if Gone Home and Outer Wilds had a baby. Been playing it all day, very interesting game.
unlabelledView post →"Gone Home" is definitely a favourite among many at The Chinese Room. If you're yet to experience either game, our very own "Dear Esther" and equally atmospheric "Gone Home" are currently available together in a Steam bundle at a great price - store.steampowered.com/bundle/75941...
unlabelledView post →I played & finished Gone Home (2013), which I knew nothing about going in. It's a short adventure game where you come home and pick up clues about what's up w your sister, who you find out is in love. There's not a ton of game play, per se, but it's well done and emotional for what it is. I dug it.
unlabelledView post →I’d say this goes as far back as Gone Home, a good game that was impossible to have a thorough conversation about.
unlabelledView post →Opened Steam for the first time in years. Games: Baba Is You, Return of the Obra Dinn, every single Cyan game in all possible versions, The Witness, The Invincible, SOMA, FEZ, Machinarium, Antichamber, Braid, The Dream Machine, Gone Home. I'm so first-person-adventure-game/metrioidbrainia brained
unlabelledView post →Choose 20 games that greatly influenced you. One game per day, for 20 days. No explanations, no reviews, no particular order. #GameChallenge #Games #GameDev #PromoSky _______ Day 9: Gone Home (2013, Fullbright)
unlabelledView post →What was the first game you played that showed you the medium could be more than "just" entertainment? I think for me it was Gone Home.
unlabelledView post →STOP!☝️ You have reached the INDIE GAME checkpoint. You are now legally obligated to share your favorite indie game! Gone Home is in my Top 5 of all time and I cry just talking to friends about it
unlabelledView post →Boy, are you gonna love the game Gone Home
unlabelledView post →In addition to game of the year Kentucky Route Zero, I'm adding Gone Home, Dear Esther, & What Remains of Edith Finch. There are so many more.
unlabelledView post →Was just gonna mention Gone Home lmao, the game is full of noises and eerie settings and you just expect the horror shoe to drop at any moment, but it never does
unlabelledView post →My game is obviously inspired by: - Fatal Frame - Gone Home - PT - horse girls (not a game, just in general) #indiegame #vr
unlabelledView post →My video today is a review of the all-new Gone Home-like, The Haunting of Joni Evers! www.youtube.com/watch?v=ZoV_...
unlabelledView post →... than walking sims and art games along the lines of Dear Esther (2008) and Gone Home (2013). While it won countless accolades and nominations (up to and including a Grammy nom for Best Score in a Visual Medium), I'd seen more traditional gamers turn up their noses at its "pretentiousness."
unlabelledView post →(I've had beef with Steve Gaynor, but Gone Home was a good game.)
unlabelledView post →How do people describe our game: - Gone Home meets a surreal ghost story 🔮 - Diving but without anxiety 🤿 - The game VR was made for 🏊 bsky.app/profile/myth...
unlabelledView post →I'm currently replaying the first game I activated on steam. And the first game I bought instead of p*rat*ng it. ^^ #gonehome
unlabelledView post →I can't play any first person game. Not Halo, not Gone Home, nothing. They all make me motion sick. I have an audio processing disorder. I can't really discern lyrics in songs. I dislike movies that lack levity. Anything without it feels like homework. That disqualifies a lot.
unlabelledView post →Get ready to unravel a captivating mystery! 🏡 SomeAwesome author Whosit shares her insightful analysis on the game Gone Home. This short, emotional, story-rich adventure truly resonated with Whosit 🎮 Discover why it's a must-play! ✨ #NarrativeGames #IndieGames #GameReview
unlabelledView post →for an older example, Gone Home wars were fought over this game
unlabelledView post →I forgot about reddit dweebs crying about Gone Home lol that game was thoroughly inoffensive
unlabelledView post →Gone Home (2013, PC) Seminal "walking simulator" game that reveals a mystery as you play. Farber & Darvasi discuss using Gone Home to teach critical thinking and social emotional skills. #gbl https://www.kqed.org/mindshift/38968/gone-home-a-video-game-as-a-tool-for-teaching-critical-thinking
unlabelledView post →Couple of mentions of prequels in the comments here, but not the true final game: Gone Home.
unlabelledView post →saw Gone Home and got to regale Cluster with the fact that GamerGate’s “ethics in game journalism” bullshit was started in part over a review from the creator’s boyfriend - a review THAT DOESN’T EXIST AND DIDN’T FUCKING HAPPEN OH MY GODDDDD
unlabelledView post →Yep. That was a big portion of the tinder. The spark was the zoepost; the accusation that Zoe Quinn traded sex for reviews of Depression Quest, a completely free game. Another early incident was Gone Home because it "wasn't a game" (walking simulators are now a celebrated genre).
unlabelledView post →I revamped and republished my piece about the video game GONE HOME, mysteries, and nostalgia;
unlabelledView post →It’s not really the same, but when I played Gone Home, I somehow thought it was a horror game, so I settled in one night, lights off, ready to be creeped out, only to spend the whole game waiting for a turn that never came. I was like “wow this is a slow intro. It’s gonna be so good when it hits”.
unlabelledView post →Gone Home is one of my favourite games of all time. I beat the main story in under 2 hours, if I had refunded it then I'd have missed out on the extra story telling that the game does after the main plot is finished. Don't rush through a game to refund it, take your time, explore, and love it!
unlabelledView post →Yeah it isn't subtle. The whole horror game disguise is why Gone Home works as well as it does.
unlabelledView post →“We wanted to fight the concept of Sam being ‘a little game designer’.” Gone Home and Tacoma co-creator Karla Zimonja joins us for a new episode of Jewel Cases. soundcloud.com/bullet-point...
unlabelledView post →I kept thinking I would get jump scared in “Gone Home” which I think is a worse feeling than playing a game where I know I would
unlabelledView post →Sayonara Wild Hearts an all-time favorite game of mine Gone Home a stone-cold queer classic
unlabelledView post →Ever have a game where its just "I hate you less for what you are and more cause of how I met you" Cause I fucking despise Gone Home, mainly cause my exposure to it was a 14 year old who got it thinking it would be scary horror and instead got gay angst walking sim. Way outside its target audience.
unlabelledView post →Speaking of reprinting stuff, I touched up an old essay about the video game GONE HOME, mysteries, and the 90's;
unlabelledView post →in a game context i'm kind of thinking something that's sort of... Her Story/Gone Home meets Disco Elysium/Citizen Sleeper, if that makes sense? it's hard to pitch, but what makes this a cool idea is that, as an uber driver, you see and influence a lot of people's stories from the very edges
unlabelledView post →10 years after it was released I *finally* finished #GoneHome . That game has been waiting for me to get through for YEARS in my backlog. #adventuregames #walkingsim Go play it if you haven't yet. (edited to remove spoiler, sorry)
unlabelledView post →Playing Tell Me Why at the mo. As someone who skips 90% of stories (which obviously would be redundant in a story game lol), I'm finding it fairly engaging so far. Like, it gives the vibes of Dear Esther/Gone Home but more organic given you're chatting to your sister.
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