We should talk.
Developer Insatiable Cycle
It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night? From the Steam store page
137 reactions from 2 sources (Steam reviews, Bluesky) · newest Sep 16, 2026 · last updated Oct 8, 2026 · How this works
Audience score
77 positive · 59 negative
95% range 48–65%
| Source | + | − | = |
|---|---|---|---|
| Steam reviews | 77 | 59 | 0 |
| Bluesky * | 0 | 0 | 0 |
* shown, not counted in the score (label accuracy below our 85% bar or not yet audited).
1 newer reactions are still waiting for a label.
What people are saying
Summary pending — the reactions are listed below.
Reactions
60 of 137 · most liked firstThe sentence everyone dreads We Should Talk puts you in the shoes of an unnamed woman and takes place entirely in a bar that she seems to frequent regularly. There are four characters that you’ll talk to at least once during the 15-20 minute play time. You’ll first talk to Steph, the bartender and owner of the bar, to order your drink, talk about your girlfriend a bit, and maybe try to flirt. You’ll then be able to choose who you talk to first, someone you know and a stranger. That someone you…
negative · reviewer's own thumbsView post →We should talk is a short text-based casual game, focused around making romantic decisions with 9 different endings. Unfortunately, the endings do not feel fulfilling, nor nearly as in-depth as I would have expected and left me feeling rather disappointed. Pros + Alternate endings. + Steam achievements. + Conversational system of manipulating the words and their sequence in a sentence Cons - Superficial characters with barely any personality that stick to the linear scripting, as opposed to…
negative · reviewer's own thumbsView post →This really is a "We should talk" simulator. The protagonist and her partner are having communication issues, which is one of the easiest ways for a relationship to go wrong, and the point of the game is to see how the conversation ends based on what the player chooses. There are 9 endings all together. #1 being the worst possible outcome, in which the protagonist is particularly cruel to her partner and Sam's heart is broken. #9 being the best possible outcome, in which the player gets a happy…
positive · reviewer's own thumbsView post →The game isn't bad, but I wouldn't recommend it. Simply because I did not enjoy it. The clingy-nosy-jealous-insecure partner, our overall lack of interest for our relationship, and then those deep topics that deserve a face-to-face conversation instead of some texts sent between two flirtatious exchanges in a bar. Urgh! Even the "good endings" made me uncomfortable. A good example of dysfunctional communication, no thank you!
negative · reviewer's own thumbsView post →https://www.youtube.com/watch?v=c-s5fA1Vja0 This is a quite a cool visual novel with a unique concept. It has a pretty short playthrough with my first one being about 20 minutes, though there are many different endings so there is a lot of replayability. You’re at a bar where you talk to people as well as texting to your partner talking about life and your relationship. The neat thing about the visual novel is that you construct your sentences with several sets of options to build what you…
positive · reviewer's own thumbsView post →It's an okay visual novel with a ton of choices that don't seem to have as much of an impact as the game wants you to think. If you're going for all the 9 endings, it's not exactly fun since you can't skip read text or fast forward in any way besides slightly increasing the text speed in the settings. The story itself is fine and each run takes about 15 minutes.
positive · reviewer's own thumbsView post →Feels like an University project made by 20-somethings who aren't old enough to understand the world yet, and are still experimenting with their own emotions and relationships with other people. Everything is so ham-fisted and railroaded, with many of the dialog "options" not even being necessary to ANY of the endings. I couldn't connect with anything in this game, because, like I implied by my first sentence, it all reads like post-teen drivel. Not to mention, the dialog is cringy, the…
negative · reviewer's own thumbsView post →I'm still waiting for that drink I ordered... As a fan of conversation-heavy role-playing games, visual novels, point-and-click adventures, and narrative-focused experimental titles, I was very excited to play a game with a modular conversation system. The idea of taking what would be a one button response system (a la Telltale or BioWare games) and turning it into a matrix of 12+ response variants sounded incredibly intriguing. And, while that spark is present here, the reality often…
positive · reviewer's own thumbsView post →Really loved the innovative dialogue system of this game! It allows for a lot of customization, and it gives you more ownership over what you say. I rarely feel like there's no fitting dialogue option for what I want. I'm impressed by how such a short story was able to pack in many different aspects of a relationship. I don't want to go too into details as to not spoil the story, but a lot of different issues were tackled down, and it was done realistically and respectfully. I was also…
positive · reviewer's own thumbsView post →We should talk is a game that relies on human emotion but does not provide any connection to characters.
negative · reviewer's own thumbsView post →We Should Talk certainly has an interesting concept. I actually liked the way in which you craft responses and would like it if other visual novel type games would adapt it and build on it. It wasn't always perfect though. A few times I couldn't really find a suitable response to certain situations. It seemed liked the game was trying to force you to make a response that would inflame drama and conflict at certain points. The story overall lacked much meat to it. It is basically a short game…
negative · reviewer's own thumbsView post →Another "relationship game" that forces you into a bar and then forces all your conversations. THe conbersations themselves are open I guess. But it doesn't exactly let you freely talk to who you want to. And the constant talking on the phone part is every bit as annoying as Emily is Away. You are in your favorite club/bar listening to thumping douchey music talking to your ex, the bartender, and a guy trying to pick you up while your girlfriend constantly texts you with "important relationship…
negative · reviewer's own thumbsView post →I really enjoyed Emily is Away and got this on sale because it seemed similar. However it's just too short. I've done two playthroughs, and only played for 40 minutes total. This would be worth it if you could at least get a few hours out of one playthrough. It wasn't challenging to get the good ending, I got it on my first try. There's no replayability either as all the dialogue is the same every time. I wouldn't even recommend buying this on sale, it's just not worth the money. Maybe if it…
negative · reviewer's own thumbsView post →I'd stay far away from this game. The game constantly crashes, the dialogue is flat and bland, the relationships between characters is completely flat and sometimes comes off as creepy and manipulative. The story takes place around the protagonist who is in a relationship with another woman called Sam, and the "gameplay" is about talking to other people in a bar, which you can romance, whilst still being in a relationship. To be fair, the game tries to make a point of the protagonist and Sam…
negative · reviewer's own thumbsView post →This game does a few clever things, but is overall pretty shallow. The idea of crafting conversational topics by selecting parts of a sentence is really neat, and has a lot of promise. But generally, the writing needs to be better and the story needs to be longer for it to really matter. This is like a 15 minute game for $7 when there are hundreds of visual novels that take hours and hours to complete and really explore characters with depth and nuance. This seems like more of a tech demo…
negative · reviewer's own thumbsView post →I didn't intend on buying this game, I received it as part of a humble bundle and decided I might as well give it a go. Terrible "game". It's a text based / choose your own adventure style game - which is fine, I enjoy those games on occasion. Unfortunately, the developers of this game are terrible at writing. Surprisingly, to make an engaging text based game, you need to be able to write an engaging narrative. I have nothing good to say about this game. Even from a technical standpoint, it's a…
negative · reviewer's own thumbsView post →Interesting in theory, mind-numbingly boring in practice Summary While it's kinda fun structuring your own sentences; the repetitive gameplay, generic story, and poor quality of life (QOL) makes it a game not worth playing beyond the first playthrough Background I got this through Humble Bundle's The Indie Houses[url=https://www.humblebundle.com/games/indie-houses-bundle] bundle , and unfortunately this game was my main reason of getting it. The gameplay reminds me of Facade, however…
negative · reviewer's own thumbsView post →This game was way WAY too short for $6.99. I expected way more for that price. Id wait until its on sale to purchase such a short game It took me 19 minutes to complete. Sure, it has other endings, but that doesnt mean its worth another 19 minutes of the same exact surroundings, characters and atmosphere. I just wanted a LOT more for that price. Requested refund. Id say its worth more like $2-4 range.
negative · reviewer's own thumbsView post →rly short ...needs more content
negative · reviewer's own thumbsView post →TL/DR: For a game about how we communicate, how you communicate doesn't seem to matter at all. I was curious about a game that claimed to explore how people communicate, but I can't give this an A for effort, which is the only thing that could explain the praise this game is getting. So, first it's more of a visual novel than a game. Somehow your choices, which are mostly limited to how you respond and not what you say, determine which ending you get. But each playthrough varies little and…
negative · reviewer's own thumbsView post →This game has a lot of choises to choose from what you say and has a lot of different endings, the game is really good
positive · reviewer's own thumbsView post →My review is neutral. That’s a nice project and concept, but you should advise the game only lasts like 10 MINUTES….. It was out in 2020 so meanwhile it might have got some updates for more stories and such? Starting the game, nothing much is explained, except for a little talk with the bar owner to understand how the talking system works. You’re basically chatting with your girl and a bunch of acquaintances for 10 minutes. There are several endings to unlock depending how you reply, but it’s…
negative · reviewer's own thumbsView post →I first learned of this game by watching WhiteThorn Games streams for upcoming games. After watching some interviews with the devs, I felt this game was the first that I would get behind and decided to be a backer (so I did not take it lightly)! After watching some more dev chats on Twitch and Reddit to get more of an understanding behind how the game was brought to fruition, and seeing the final product, I can say I am pleasantly surprised with how it turned out. I like the idea that you are…
positive · reviewer's own thumbsView post →This game has been very interesting! There are so many different conversational paths you could take and you really do start to feel the weight of your words. Before starting, I would have liked to be able to pick my gender (In these types of games that's just something that helps me step into the characters shoes a bit easier), and a little bit of back story so that I knew what my relationship status is. Since it starts in a bar I assumed I was single, but I also went into this game completely…
positive · reviewer's own thumbsView post →Got it in a bundle. While the graphics is kind of terrible, it's not really that important for what the game is trying to do, so I won't knock the game for that. What's worse is that it's a relationship/conversation game where a majority of the dialogue choices kind of makes you into a terrible and manipulative person that are a almost cartoonishly mean drunk at best and a abusive psychopath at worst. The text speed is also annoyingly slow, even on the fastest setting, but even with that you…
negative · reviewer's own thumbsView post →For a rare moment in my life, I wanted to try a Choices Matter game, but I ended up staying only for completing the achievements. The gameplay loop of this game is, unfortunately, very boring. It doesn't feel like they're real characters at all and at no point during my playthrough did I feel invested in any of them. The script felt stiff, and reaching the endings is more of a chore than a payoff. The presentation did not help either, as it only reinforced that feeling of talking to blocky…
negative · reviewer's own thumbsView post →We should talk. is a very nice narrative game. You can choose many answers so there's multiples ends. The graphics are really good and the ambiant is cozy. For his low price, I recommend it!!! 💗💗💗
positive · reviewer's own thumbsView post →We should talk. is an indie visual novel about a night out at the bar and a failing relationship. The game has a unique dialogue system, though the element of choice is mostly an illusion. There are nine different endings, but they're earned through seemingly inconsequential dialogue options. The art style is basic but serviceable, and the sound design is fine, but my biggest gripe with this game is the lack of an option to quickly advance the dialogue. This makes earning all nine endings an…
negative · reviewer's own thumbsView post →I got it in a Humble Bundle, thought I would check it out. As someone said, it is pretty boring. The writing is stilted. I can see what's trying to be conveyed but it is not a whole lot of fun.
negative · reviewer's own thumbsView post →This game is really short with 9 different endings. You do not get to choose who you want to talk to, you just talk to them. Some of the choices feels meaningless and do not lead to any big story. I like the graphics and scene as a whole but really this game gets a little stale after a while. I just lost motivation to get all the endings after a few playthroughs. Get this game when its cheap.
positive · reviewer's own thumbsView post →A very short (single-play-through) game with many branching paths. It's essentially a character story about the many different ways things can go during one night out, and centered exactly around that branching chunk, rather than worrying about the build up or playing out the consequences. If you like that kind of story, go for it!
positive · reviewer's own thumbsView post →Thought provoking game about the power of language and honesty. Worth playing!
positive · reviewer's own thumbsView post →We Should Talk is a short game but it has a lot of replay value because of the different endings you can get! The different approaches to how you want to navigate conversations with the other characters makes the dialogue feel like it's flowing naturally which is so impressive!! Definitely recommend if you're looking for a thoughtful short story with a unique dialogue system ^^
positive · reviewer's own thumbsView post →Such a great game! One of the realest romance vibes I've felt in a game in a while, to be honest and playful about dating conversations. The dialogue spinner blew my mind in beta, and it still does. The endings, so surprisingly on point and different from each other. I look forward to play this again and again! Awesome writing, great mood, great team...all-around amazing premiere:)
positive · reviewer's own thumbsView post →I practically got this game for free but want my 20 minutes back
negative · reviewer's own thumbsView post →Linear game with the illusion of choice muddled in with the ability to say nonsensical things. Too repetitive to play through all the endings Told guy at the bar he was weird and to ♥♥♥♥ off, but still wound up with the ending where we're new friends
negative · reviewer's own thumbsView post →2/10 should we?
negative · reviewer's own thumbsView post →I really liked how the dialogue was done and how you could choose so many different ways to talk to the partner and the other characters. I was kinda sad that the game was so short, I deliberately selected the choices slower so I would get some more time in the game, because the soundtrack was absolutely a banger! I was pretty surprised how much content they managed to pack into the game compared to how short each run was. I guess it's also good to mention that the main character is a queer…
positive · reviewer's own thumbsView post →We Should Talk highlights all the reasons couple’s therapy isn’t just something you go to once you are miserable and it’s not preventative either, it’s for growing together and learning how to communicate well with each other- which every couple struggles with in one way or another, universally. All the character’s are given equal consideration in the way that the events play out and even the best possible ending still requires your characters to talk about their feelings. It is a much needed…
positive · reviewer's own thumbsView post →Absolute TRASH game that fails to simply run and not crash over and over and over unless you launch it and change the graphics to minimal settings even on a $1,500 gaming PC with a Geforce 2070 graphics card. Here's the review: https://www.youtube.com/watch?v=XNfJBuALnWg The biggest problems in this game besides the multiple crashes are the fact this game has the absolute most boring and lame storyline you could possibly imagine with nearly zero creative thought. You're also forced to choose…
negative · reviewer's own thumbsView post →Finished a playthrough in about 20 minutes. It feels more like a demo than a full length game at this point. They've tried something different so I appreciate that. The artstyle is pretty cool, has controller support and the soundtrack is okay. Got "Ending 9". I'm not sure how many there are altogether but the story and choices are not nearly interesting enough for me to find out. The ending was just two sentences about what my choices led to happening, I'm not even sure how one of those…
negative · reviewer's own thumbsView post →This is a short game but makes you want to try it few times in different ways. It purposely makes you realize that we think a lot about how we write to each other and have to think twice or three times before sending something which makes you want to think about your real life relationships between friends, family, etc. It feels so good to talk!!
positive · reviewer's own thumbsView post →"We should talk" is a nice, short text-based novel game that has a lot of replay value. The idea is really good, and it is fun the first couple of times, although I don't think it's worth 10 dollars. PRO'S: - Easy to follow - Simple, fun story line. - Replay value. CON'S: - Price - Game Length - Blocky Graphics Overall, I wouldn't recommend this game at full price, although I would recommend it at maybe 75 - 90% off.
positive · reviewer's own thumbsView post →This game has a charming aesthetic and interaction scheme that makes it a pleasure to play through. The conversation pieces are well thought out, thorough and make me very uncomfy when it comes to hurting feelings. Which is a plus. I have mustered up the courage to deviate to being slightly mean during one conversation, more to come. Overall I love the replayability of the game and that so many different types of conversations can be unlocked from seemingly innocent answers. Highly Recommend!
positive · reviewer's own thumbsView post →Really clever game with a unique and well-executed mechanic! I can't even imagine what the process for writing this must have been like. It's got a great sense of humor and a lot of emotional depth to it.
positive · reviewer's own thumbsView post →I have been following this game all the way through its development and just love the way it has been put together, so clever how the dialogue gets moulded to how you reply, and all the options for what you can say with the sentence construction mechanic. The conversations feel so real and remind me of situations I've been in or heard of. A play through doesn't take too long (40-60mins) but there are so many endings and routes through to make it worth playing many times over.
positive · reviewer's own thumbsView post →This is a wild little ride of conversations with friends, strangers, and a partner. I found it a bit confusing at first and it's a bit rough around the edges, but I like the style, the mechanics, and the content. After a single playthrough (lasting about half an hour), the conversations already hit close to home several times, had me laugh hard, tear up, and included a minor epiphany when I crafted advice/support that I needed myself (not necessarily the one captured in my screenshot). I don't…
positive · reviewer's own thumbsView post →Just did two quick play throughs and it's a lot of fun! You have a lot of power to take your conversations in the direction that you want and are appropriately awarded for it
positive · reviewer's own thumbsView post →I got a frozen game whenever i ended my first round game, needs more work
positive · reviewer's own thumbsView post →You should try A short experimental game about what it's like to break up or make up with your girlfriend via text messages while you're out drinking and trying to have a good time. Each game takes about 15mns and there are endings for every taste, but wait for it to be on sale as the content is on the scarce side.
positive · reviewer's own thumbsView post →its alright i guess, didnt dislike it or felt like i wasted my time. but it was short
positive · reviewer's own thumbsView post →It’s not about what you say, but it’s about how you say it One of the things that color me off with impress about this game is how realistic the story writing is. Although the game itself has a great sense of humor, but it is even better at provoking real emotions for you as the player. One moment you’ll be flirting, and the next, some creep will be hitting on you and not taking no for an answer, or your ex will show up, start an uncomfortable campaign to get you back, and suddenly Sam will…
positive · reviewer's own thumbsView post →It was okay. Just talking to a bunch of people. But not really about much. It mad me think of the film My Dinner with Andre where the whole movie is just a conversation and yet it was a ride the whole way through, and that was a convo about nothing. Or maybe Locke, same thing, but that movie had a serious plot under it. This story is pretty boring by comparison, there's not much here. You have some user choice but mostly moments were I felt I didn't have much choice in the matter. I was too…
negative · reviewer's own thumbsView post →What a game! It's definitely unique and the game mechanics are definitely simple. However, getting to unlock all the endings is definitely tricky and a MUST! All 9 endings are unique and take twists that you never knew the game could take! I do admit that the dialogue can be a bit repetitive - but, keep going until you unlock all the achievements! It was a fun game to stream and everyone in chat seemed to also enjoy the different endings.
positive · reviewer's own thumbsView post →Naisu mechanic!
positive · reviewer's own thumbsView post →Really Disappointed. I played the demo earlier this year and it left me pretty exciting. When it just came out, I jumped at buying it. However the game was over before I knew it. It took me 15 minutes to complete an ending... I quite liked the style and design of the game but honestly once you complete one ending, trying to get other endings was VERY VERY boring, you have to rifle all through the same conversations and the outcomes weren't worth having to repeat the game for - so I decided…
negative · reviewer's own thumbsView post →I like this game. It is a calm relaxing game reminding people that conversation is important.
positive · reviewer's own thumbsView post →Great concept as mentioned in other comments. Short visual novel with a unique dialogue concept-- you can pick dialogue options through module-like setups that cycle through 2-5 options for each part of a sentence, eg: [We should] [deal with this.] [I should] [air some things out.] [You should] [forget it.] Any 3 in the first column can be matched with any 3 from the second column to form a full sentence as response, thus creating a branching storyline with 9 options. Some dialogue…
positive · reviewer's own thumbsView post →This game is awesome! Definitely one for the more introspective gamer who enjoys nuance and making choices. While it is very short, there are many different endings and pathways to choose, so it's perfect to pull out if you have half an hour to kill. The game's core mechanic is pretty unique. Having conversations with characters in a modular way opens up a lot of doors for interesting pathways and I really hope other games use this mechanic in the future. While it is a short experience,…
positive · reviewer's own thumbsView post →We Should Talk is an 'Adult' game. But it isn't an *Adult* game. If you get my drift. We Should Talk does a whole lot in a short span, but the stories it tells across the different branches all feel like something real- like how a specific choice of wording might quickly spiral into a misunderstanding, or how a particular phrase might help soften some upsetting news. Its dialogue system has you navigate some pretty heavy conversations with people who are (or were) important to you. It's one…
positive · reviewer's own thumbsView post →
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