Post Mortem
Developer MC2
Post Mortem is a murder mystery adventure game by Microids, released in 2002. Its sequels are Still Life and Still Life 2. The game was also released in French, Italian, German and Spanish. From Wikipedia (CC BY-SA 4.0)
23 reactions from 2 sources (Bluesky, Mastodon) · newest Oct 2, 2026 · last updated Oct 8, 2026 · How this works
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23 of 23 · most liked firstI feel like the Post-Mortem 2XKO discussion is unironically going to last longer than the games entire lifespan as a real game.
unlabelledView post →I wrote a Post Mortem article on my second indie game Trinket Bag Maker, don't hesitate to check it if you're curious about the backstage! ✨🌸🎮 medium.com/@celia.margo... #indiegames #indiegamedevs
unlabelledView post →I'll be speaking at GAME CAMP about THRESHOLD. The talk shall be slightly different from the Post Mortem I did at the Indie Game Lyon, more focused on the challenges of releasing an Indie Game while working full time in AAA AND having baby. 🥵
unlabelledView post →A kind of Post Mortem from one of my favorite podcast's (there are two) involvement on the FromSoft game library. There's a lot for me to personally unpack seeing as how I don't involve in any fandom for many reasons alluded to here. Essentially, fandom pedantry cannibalizes all good things.
unlabelledView post →I just released my first game for the 'Making 24 Games in 24 Months' and the Post-Mortem is now available through my Patreon Patreon.com/Jestercraft #gamedev #gamedevelopment #indiegamedev #indiedev #sologamedev
unlabelledView post →Making a game for the toxic yuri game jam was a wild ride, but I enjoyed the experience a lot. I've updated my game a coupel times, and I have now also made a post mortem. Enjoy :) #TOXICYURIVNJAM POMLY Post Mortem - Part Of Me Loves You fisheranimal.itch.io/part-of-me-l...
unlabelledView post →Today I updated Purge Repurpose Destroy! Added in Discord Social support and also wrote a semi Post-Mortem discussing the game and my overall thoughts on the project after all this time #gamedev #indiegame #horrorgame #indiedev stickguy101.itch.io/purge-repurp...
unlabelledView post →Game idea: “Post-Mortem” where you play a mail carrier of the afterlife who’s sole job is to deliver final messages from the deceased to the world of the living
unlabelledView post →I wrote a Post Mortem article about my first cozy game Magical Greenhouse, don't hesitate to check it if you're curious about the backstage! ✨🌸🎮 medium.com/@celia.margo... #indiegames #indiegamedevs #cozygames #gameart
unlabelledView post →My game Only Way is Down has reached $41,000 net revenue (after steam's cut) after roughly 10 months: onlywayisdown.com/post-mortem/ #postmortem #indiedev #gamedev #indiegames
unlabelledView post →I love this article, because it is full of interesting lessons for #gamedev that wants to launch their #VR game on #PSVR2 Sweet Surrender: A PlayStation VR2 Post-Mortem www.uploadvr.com/sweet-surren...
unlabelledView post →Game Jam Post Mortem vid drop tomorrow
unlabelledView post →GAME DEV FEED INCIDENT POSTMORTEM I promised a post-mortem, so here we go. 🧵
unlabelledView post →Snake vs Mines Post-Mortem is now live on Itch! ⛵🐍 Join me closing my first game jam project by looking at the results, my perspective, and learn what and what not to do for the next game jam... or new project! Link in the first comment 👇 #GameDev #IndieDev
unlabelledView post →New blog post - Selatria: A Retrospective/Post-Mortem - Part 1: Profit/Percentage-Sharing vs Commissions, Game Production, and Scope Creep #GameDev #Postmortem #IndieGameDev www.groverwhim.com/2025/02/sela...
unlabelledView post →Post Mortem for the recent game jam is up! A bit of a spicy one! bluepinstudio.com/blog/2025-02... #indiedev #gamedev #gamejam
unlabelledView post →Post Mortem: #Silo Boss Breaks Down That Episode 4 Bombshell, Previews Reveal of [Spoiler]'s 'Other Side'
unlabelledView post →A year ago I released my turn-based horror strategy about underground oil drilling — and it quietly taught me more than I expected. So I wrote a postmortem. Here are a few things I'd tell myself at the start. Full postmortem here 👇 https://www.reddit.com/r/GameDevelopment/comments/1t7vcuo/anoxia_station_postmortem/ Anoxia didn't become a big hit. But it's slowly recouping its budget, and we're already deep into our next game — Bonereader, a Balatro-like deck-builder set in a shamanic…
unlabelledView post →Wrote a little dev just to reflect on the journey, hope you guys enjoy 🥲 https://ugs.itch.io/droian-training-ground/devlog/1686993/our-first-full-game-is-out #postmortem #indiegame #indiegamedev #gamedev
unlabelledView post →-Post Mortem is Insanely Fucking Strong as a Way to Cap Off a Game(I AM REALLY FUCKING NORMAL ABOUT THIS PART TOO BUT THAT'S UNRELATED) Also Real Fun How Open Ended that Ending is in like 100 Fuckin' Ways You can Take It. Kinda Reminded Me of Finishing Twin Peaks The Return.
unlabelledView post →GitHub's postmortem reveals a service mesh overload triggered a retry storm across its infrastructure, while a Copilot bug sent authentication traffic to 10x normal levels. #GitHub #Outage #Postmortem #GitHubCopilot #RetryStorm https://securityonline.info/github-outage-postmortem-retry-storm/?utm_source=mastodon&utm_medium=jetpack_social
unlabelledView post →I'll recycle my original ideas for CCUD, see what works, and make it into their own thing. While I won't get to working on the game itself yet, I'll plan out and make sketches in the meantime. Probably write a Post Mortem, isn't that what the all developers doing nowadays?
unlabelledView post →Post Mortem: #SILO Boss Breaks Down Episode 4 Bombshell, Teases a ‘Revelatory’ Performance Ahead
unlabelledView post →
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